My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Zappies Royal Hogs
Zap
Zappies Royal Hogs
Barbarian Barrel
Tesla Barbarians Zappies Royal Hogs
The Log
Barbarians Zappies Royal Hogs
Earthquake
Tesla Barbarians Zappies Royal Hogs
Arrows
Zappies Royal Hogs
Royal Delivery
Barbarians Zappies Royal Hogs
Fireball
Tesla Barbarians Zappies Royal Hogs
Poison
Barbarians Zappies Royal Hogs
Lightning
Tesla
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Tesla Zappies Barbarians Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Arrows Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Zappies Royal Hogs Mega Knight
Arrows
Zap Royal Hogs Mega Knight
Tesla
Barbarians
Zappies
Zap Royal Hogs Rage Mega Knight
Royal Hogs
Arrows Zap Zappies Mega Knight
Rage
Zappies
Mega Knight
Zap Arrows Zappies Royal Hogs

Defense Synergies 2 9

Zap
Mega Knight Arrows Tesla Barbarians Zappies
Arrows
Mega Knight Zap Tesla Barbarians
Tesla
Zap Arrows Zappies
Barbarians
Zap Arrows Zappies
Zappies
Zap Tesla Barbarians Mega Knight
Royal Hogs
Rage
Mega Knight
Zap Arrows Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Zappies
Barbarians Zap Tesla Zappies Mega Knight
Tesla Barbarians Mega Knight Zappies
Tesla Barbarians Zappies Mega Knight
Arrows Barbarians Mega Knight
Arrows Zap Tesla Zappies Mega Knight
Tesla Zap Arrows Zappies
Zap Arrows Tesla Barbarians Mega Knight
Tesla Barbarians Zappies
Tesla Barbarians Zappies Mega Knight
Barbarians Zap Arrows Tesla Zappies Mega Knight
Arrows Tesla Zap Zappies
Tesla Barbarians Mega Knight Zap Zappies
Mega Knight Zap Arrows Tesla Barbarians Zappies
Barbarians Tesla Zappies Mega Knight
Barbarians Zap Tesla Zappies Mega Knight
Tesla Barbarians Mega Knight Arrows Zappies
Arrows Tesla Mega Knight Zap Barbarians Zappies
Zap Arrows Tesla Barbarians Zappies Mega Knight
Barbarians Tesla Zappies
Mega Knight Arrows Tesla Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Tesla Zappies
Zap Arrows Tesla Mega Knight
Barbarians Zappies Mega Knight Zap
Mega Knight Zap Tesla Barbarians Zappies
Barbarians Tesla Zappies Mega Knight
Arrows Zap Tesla Zappies
Tesla Barbarians Zappies
Mega Knight Tesla Barbarians Zappies
Zap Mega Knight Barbarians Zappies
Tesla Barbarians Zappies
Mega Knight Tesla Barbarians Zappies
Mega Knight Zap Arrows Barbarians
Barbarians Mega Knight Tesla Zappies
Tesla Barbarians Zappies Mega Knight
Tesla Barbarians Zappies Zap
Arrows Mega Knight Zap Tesla Barbarians Zappies
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Barbarians
Zap Arrows Mega Knight
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Zap Arrows Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows Barbarians
Zap Arrows Mega Knight
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows
Zap Zappies
Zap Arrows Mega Knight
Zap Arrows Zappies
Mega Knight
Arrows
Zap Barbarians Zappies
Zap Arrows Zappies
Arrows
Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Zappies
Zap Zappies
Zap Mega Knight

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