My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Dark Prince Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Dark Prince Prince Inferno Dragon
Giant Snowball
Bats Musketeer Inferno Dragon
Zap
Bats Dark Prince Prince Inferno Dragon
Barbarian Barrel
Musketeer Dark Prince
The Log
Musketeer Dark Prince Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Dark Prince Prince Inferno Dragon
Fireball
Musketeer Inferno Dragon
Poison
Bats Musketeer
Lightning
Musketeer Dark Prince Prince Inferno Dragon
Rocket
Musketeer Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Musketeer Dark Prince Inferno Dragon Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Musketeer

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Dark Prince Prince Inferno Dragon
Zap
Arrows Giant Prince Bats Musketeer Dark Prince
Arrows
Zap Giant Dark Prince Prince
Musketeer
Giant Zap Dark Prince Prince
Giant
Bats Zap Arrows Musketeer Dark Prince Prince
Dark Prince
Giant Prince Bats Zap Arrows Musketeer
Prince
Zap Giant Dark Prince Bats Arrows Musketeer
Inferno Dragon
Bats

Defense Synergies 0 14

Bats
Zap Musketeer Dark Prince Prince Inferno Dragon
Zap
Bats Arrows Musketeer Dark Prince Prince Inferno Dragon
Arrows
Zap Dark Prince Prince
Musketeer
Bats Zap Dark Prince
Giant
Dark Prince
Bats Zap Arrows Musketeer Prince
Prince
Bats Zap Arrows Dark Prince
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Inferno Dragon Bats Zap Musketeer Dark Prince Prince
Prince Bats Musketeer Dark Prince Inferno Dragon
Prince Inferno Dragon Bats Musketeer Dark Prince
Arrows Dark Prince Prince
Arrows Bats Zap Musketeer Dark Prince
Bats Musketeer Inferno Dragon Zap Arrows
Zap Arrows Musketeer
Inferno Dragon Musketeer Prince
Musketeer Dark Prince Prince
Bats Zap Arrows Musketeer Dark Prince
Arrows Musketeer Inferno Dragon Bats Zap
Prince Bats Zap Musketeer Dark Prince
Bats Zap Arrows Dark Prince Prince
Inferno Dragon Prince
Zap Prince Inferno Dragon
Bats Arrows Musketeer Dark Prince Prince
Arrows Bats Zap Musketeer Dark Prince Prince
Zap Arrows Bats Musketeer Dark Prince Inferno Dragon
Musketeer Prince Inferno Dragon
Dark Prince Bats Arrows Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince
Zap Arrows Musketeer Prince Inferno Dragon
Bats Zap Musketeer Dark Prince Prince
Dark Prince Prince Bats Zap Musketeer
Musketeer Dark Prince Prince Inferno Dragon
Arrows Bats Zap Musketeer
Dark Prince Prince Bats Musketeer
Dark Prince Prince Inferno Dragon
Zap Bats Dark Prince Prince Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Bats Musketeer Dark Prince Prince
Zap Arrows Dark Prince Prince
Dark Prince Prince
Musketeer
Bats Zap Musketeer Dark Prince Prince Inferno Dragon
Bats Arrows Zap Musketeer Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer Dark Prince Prince
Zap Arrows Dark Prince
Arrows Bats Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Bats Musketeer Prince
Zap Arrows Musketeer Dark Prince Prince
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer Prince
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Bats
Zap Arrows Musketeer Dark Prince Prince
Zap Arrows
Musketeer Prince
Arrows
Musketeer Prince
Zap Arrows Musketeer
Zap Arrows Dark Prince
Inferno Dragon
Arrows Zap Musketeer
Zap Arrows Musketeer Prince
Zap Arrows Musketeer
Bats Zap Arrows Musketeer
Zap Bats Musketeer
Zap Arrows Musketeer
Zap Arrows
Prince
Arrows
Zap Bats Musketeer Dark Prince Prince
Zap Arrows Musketeer
Arrows
Musketeer Dark Prince Prince
Arrows Zap Musketeer
Zap Arrows
Musketeer Dark Prince Prince
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer Dark Prince Prince

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