My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang Musketeer
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Bowler P.E.K.K.A
Fireball
Minions Goblin Gang Musketeer Bowler
Poison
Minions Goblin Gang Musketeer
Lightning
Musketeer Bowler
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Musketeer Giant Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant P.E.K.K.A Minions Musketeer Bowler
Arrows
Zap Giant P.E.K.K.A Bowler
Minions
Giant Zap Bowler P.E.K.K.A
Goblin Gang
Giant Bowler P.E.K.K.A
Musketeer
Giant Zap Bowler P.E.K.K.A
Giant
Zap Arrows Minions Musketeer Goblin Gang Bowler
Bowler
Zap Arrows Minions Goblin Gang Musketeer Giant
P.E.K.K.A
Zap Arrows Minions Goblin Gang Musketeer

Defense Synergies 1 14

Zap
Arrows Minions Goblin Gang Musketeer Bowler P.E.K.K.A
Arrows
Zap Bowler P.E.K.K.A
Minions
Zap Musketeer Bowler P.E.K.K.A
Goblin Gang
Musketeer Zap P.E.K.K.A
Musketeer
Goblin Gang Zap Minions Bowler P.E.K.K.A
Giant
Bowler
Zap Arrows Minions Musketeer
P.E.K.K.A
Zap Arrows Minions Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Musketeer
P.E.K.K.A Zap Minions Goblin Gang Musketeer
Goblin Gang Bowler P.E.K.K.A Minions Musketeer
P.E.K.K.A Minions Goblin Gang Musketeer Bowler
Arrows Bowler P.E.K.K.A
Arrows Goblin Gang Bowler Zap Minions Musketeer
Minions Musketeer Zap Arrows Goblin Gang
Bowler Zap Arrows Musketeer P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Musketeer
Goblin Gang Musketeer Bowler
Minions Goblin Gang Zap Arrows Musketeer Bowler
Arrows Minions Musketeer Zap Goblin Gang
Bowler P.E.K.K.A Zap Minions Goblin Gang Musketeer
Bowler Zap Arrows Minions Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Bowler P.E.K.K.A
Arrows Minions Goblin Gang Musketeer Bowler P.E.K.K.A
Arrows Zap Minions Goblin Gang Musketeer Bowler
Zap Arrows Minions Musketeer Bowler
P.E.K.K.A Musketeer
Goblin Gang Bowler Arrows Minions Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bowler P.E.K.K.A
Zap Arrows Goblin Gang Musketeer Bowler
Goblin Gang P.E.K.K.A Zap Minions Musketeer Bowler
Goblin Gang Bowler P.E.K.K.A Zap Musketeer
P.E.K.K.A Goblin Gang Musketeer Bowler
Arrows Zap Minions Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Minions Musketeer Bowler
P.E.K.K.A
Zap P.E.K.K.A Minions
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Minions Musketeer Bowler
P.E.K.K.A Zap Arrows Bowler
Bowler P.E.K.K.A Goblin Gang
Musketeer Bowler
Goblin Gang Zap Minions Musketeer Bowler P.E.K.K.A
Arrows Minions Bowler Zap Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Bowler
Arrows
Arrows Musketeer
Zap Arrows Bowler
Arrows Zap Minions Musketeer
Arrows Musketeer Bowler
Arrows Zap Bowler
Arrows Zap
Minions Goblin Gang Musketeer Bowler
Zap Arrows Musketeer Bowler
Zap Arrows Musketeer
Musketeer Bowler
Arrows Minions Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Bowler
Arrows Musketeer Bowler
Arrows
Minions
Zap Arrows Musketeer Bowler
Zap Arrows Bowler
Minions Musketeer Bowler
Arrows
Musketeer Bowler
Zap Arrows Musketeer
Zap Arrows Bowler
Arrows Zap Musketeer Bowler
Zap Arrows Musketeer Bowler
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Minions Musketeer
Bowler
Zap Arrows Musketeer
Zap Arrows
P.E.K.K.A
Arrows Bowler
Zap Minions Goblin Gang Musketeer
Zap Arrows Musketeer
Arrows
Goblin Gang Musketeer Bowler
Arrows Zap Musketeer Bowler
Zap Arrows
Musketeer P.E.K.K.A
Zap Minions Goblin Gang Musketeer Bowler
Zap Musketeer
Zap Musketeer Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: