My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Miner
Giant Snowball
Clone Miner
Zap
Clone
Barbarian Barrel
Wizard Clone Giant Skeleton Electro Wizard
The Log
Clone Giant Skeleton
Earthquake
Clone
Arrows
Clone
Royal Delivery
Wizard Clone Giant Skeleton Miner Electro Wizard
Fireball
Wizard Clone Electro Wizard
Poison
Wizard Clone Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Clone Miner Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Clone

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Miner Electro Wizard Giant Skeleton
Arrows
Zap Mirror Giant Skeleton Miner
Wizard
Giant Skeleton Miner
Mirror
Zap Arrows Miner Giant Skeleton
Clone
Giant Skeleton Electro Wizard
Giant Skeleton
Clone Zap Arrows Wizard Mirror Miner Electro Wizard
Miner
Zap Mirror Arrows Wizard Giant Skeleton Electro Wizard
Electro Wizard
Zap Clone Giant Skeleton Miner

Defense Synergies 3 8

Zap
Mirror Electro Wizard Arrows Giant Skeleton Miner
Arrows
Mirror Zap Giant Skeleton
Wizard
Giant Skeleton Electro Wizard
Mirror
Zap Arrows Electro Wizard
Clone
Giant Skeleton
Zap Arrows Wizard Electro Wizard
Miner
Zap
Electro Wizard
Zap Wizard Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Zap Electro Wizard
Giant Skeleton Electro Wizard
Electro Wizard
Arrows Giant Skeleton
Arrows Zap Electro Wizard
Electro Wizard Zap Arrows Wizard
Zap Arrows Giant Skeleton Electro Wizard
Giant Skeleton Miner Electro Wizard
Electro Wizard Zap Arrows Wizard Giant Skeleton
Arrows Zap Wizard Electro Wizard
Zap Wizard Giant Skeleton Electro Wizard
Wizard Zap Arrows Electro Wizard
Electro Wizard
Zap Electro Wizard
Wizard Arrows Electro Wizard
Arrows Zap Wizard Electro Wizard
Zap Arrows Wizard Giant Skeleton Electro Wizard
Electro Wizard
Wizard Arrows Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Arrows Wizard Miner
Giant Skeleton Zap Electro Wizard
Giant Skeleton Zap Electro Wizard
Giant Skeleton
Arrows Wizard Zap Electro Wizard
Giant Skeleton Electro Wizard
Giant Skeleton
Zap Giant Skeleton Electro Wizard
Giant Skeleton
Zap Arrows Giant Skeleton Electro Wizard
Giant Skeleton Wizard
Wizard
Electro Wizard Zap Giant Skeleton
Arrows Zap Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap Miner Electro Wizard
Arrows Giant Skeleton Miner
Arrows Giant Skeleton
Wizard Zap Arrows
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Miner Zap Wizard
Electro Wizard
Miner Zap Arrows Wizard Electro Wizard
Zap Arrows Wizard
Miner
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard Electro Wizard
Zap Arrows Wizard Miner
Giant Skeleton
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Miner Zap Wizard Electro Wizard
Zap Arrows Wizard Miner
Miner Zap Arrows
Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Arrows Wizard Miner
Zap Arrows Electro Wizard
Giant Skeleton
Arrows Wizard
Zap Electro Wizard
Zap Arrows Wizard Electro Wizard
Arrows
Miner Wizard Electro Wizard
Arrows Zap Wizard
Zap Arrows Giant Skeleton
Zap Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Miner Electro Wizard

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