My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Baby Dragon
Zap
Guards
Barbarian Barrel
Wizard Guards
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Guards Baby Dragon
Fireball
Hog Rider Wizard Baby Dragon
Poison
Wizard Guards
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Mini P.E.K.K.A Hog Rider Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Mini P.E.K.K.A Guards Baby Dragon Mega Knight
Arrows
Zap Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Arrows Hog Rider Wizard Baby Dragon Mega Knight
Hog Rider
Zap Arrows Mini P.E.K.K.A Wizard Guards Baby Dragon Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Guards
Zap Hog Rider
Baby Dragon
Zap Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Zap Arrows Mini P.E.K.K.A Hog Rider Wizard Baby Dragon

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Mega Knight Arrows Guards Baby Dragon
Arrows
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Wizard Guards Baby Dragon
Hog Rider
Wizard
Mini P.E.K.K.A Guards Mega Knight
Guards
Zap Mini P.E.K.K.A Wizard Baby Dragon
Baby Dragon
Zap Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Zap Arrows Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Mini P.E.K.K.A Zap Mega Knight
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Guards Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Zap Guards Baby Dragon Mega Knight
Zap Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon Mega Knight
Mini P.E.K.K.A
Guards Mini P.E.K.K.A Mega Knight
Guards Zap Arrows Wizard Baby Dragon Mega Knight
Arrows Zap Wizard Baby Dragon
Mini P.E.K.K.A Mega Knight Zap Wizard Guards
Wizard Mega Knight Zap Arrows Mini P.E.K.K.A Guards Baby Dragon
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Mini P.E.K.K.A
Arrows Mega Knight Zap Wizard Guards Baby Dragon
Zap Arrows Wizard Baby Dragon Guards Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Arrows Mini P.E.K.K.A Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap
Zap Arrows Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Guards Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Zap
Mini P.E.K.K.A Guards Mega Knight
Arrows Wizard Zap Baby Dragon
Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Mini P.E.K.K.A Baby Dragon
Guards
Mega Knight Mini P.E.K.K.A Guards
Mega Knight Zap Arrows Guards
Mini P.E.K.K.A Mega Knight Wizard Guards
Wizard Baby Dragon Mega Knight
Guards Zap Mini P.E.K.K.A Baby Dragon
Arrows Mega Knight Zap Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Guards
Wizard Zap Arrows Baby Dragon Mega Knight
Arrows Wizard Zap Baby Dragon
Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Arrows Zap Wizard
Mini P.E.K.K.A Guards
Zap Arrows Wizard
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Zap Arrows Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows Wizard
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon Mega Knight
Arrows Zap Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon Mega Knight
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Wizard Guards
Mini P.E.K.K.A
Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Guards
Zap Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Arrows Zap Wizard Baby Dragon
Zap Arrows
Mega Knight
Zap Guards Baby Dragon
Zap
Zap Baby Dragon Mega Knight

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