My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Mega Minion Hog Rider Witch
Zap
Witch
Barbarian Barrel
Witch Giant Skeleton Ice Wizard
The Log
Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Mega Minion Hog Rider Witch Giant Skeleton Ice Wizard
Fireball
Mega Minion Hog Rider Witch Ice Wizard
Poison
Mega Minion Witch Ice Wizard
Lightning
Mega Minion Witch Ice Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Mega Minion Ice Wizard Hog Rider Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Mega Minion

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Hog Rider Mirror Witch Giant Skeleton Ice Wizard
Arrows
Zap Hog Rider Mirror Mega Minion Giant Skeleton
Mega Minion
Zap Arrows Giant Skeleton
Hog Rider
Zap Arrows Mirror Witch Giant Skeleton
Mirror
Zap Arrows Hog Rider Giant Skeleton
Witch
Zap Hog Rider Giant Skeleton
Giant Skeleton
Zap Arrows Mega Minion Hog Rider Mirror Witch Ice Wizard
Ice Wizard
Zap Giant Skeleton

Defense Synergies 3 14

Zap
Mega Minion Mirror Arrows Witch Giant Skeleton Ice Wizard
Arrows
Mirror Zap Mega Minion Giant Skeleton Ice Wizard
Mega Minion
Zap Arrows Witch Giant Skeleton Ice Wizard
Hog Rider
Mirror
Zap Arrows Ice Wizard
Witch
Zap Mega Minion Giant Skeleton Ice Wizard
Giant Skeleton
Zap Arrows Mega Minion Witch Ice Wizard
Ice Wizard
Zap Arrows Mega Minion Mirror Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Zap Mega Minion Witch Ice Wizard
Witch Mega Minion Giant Skeleton Ice Wizard
Witch Mega Minion Ice Wizard
Arrows Giant Skeleton
Arrows Zap Mega Minion Ice Wizard
Mega Minion Zap Arrows Witch Ice Wizard
Zap Arrows Giant Skeleton
Witch Ice Wizard
Giant Skeleton Ice Wizard
Witch Ice Wizard Zap Arrows Mega Minion Giant Skeleton
Arrows Mega Minion Zap Witch Ice Wizard
Zap Witch Giant Skeleton Ice Wizard
Zap Arrows Mega Minion Witch
Zap
Arrows Witch
Arrows Zap Mega Minion Witch Ice Wizard
Zap Arrows Witch Mega Minion Giant Skeleton Ice Wizard
Arrows Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton
Zap Arrows Mega Minion
Giant Skeleton Zap Witch
Giant Skeleton Zap
Giant Skeleton Witch
Arrows Zap Witch Ice Wizard
Mega Minion Witch Giant Skeleton Ice Wizard
Giant Skeleton
Zap Giant Skeleton Mega Minion Witch
Witch Mega Minion
Mega Minion Witch Giant Skeleton
Zap Arrows Giant Skeleton
Giant Skeleton Witch
Witch
Witch Zap Mega Minion Giant Skeleton
Arrows Zap Mega Minion Witch Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap Ice Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Zap Arrows
Arrows Zap Mega Minion Witch Ice Wizard
Arrows Witch
Arrows Zap Ice Wizard
Arrows Zap
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Zap Arrows Mega Minion
Zap Arrows Witch
Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Witch Ice Wizard
Mega Minion Witch
Arrows Zap Witch Ice Wizard
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch Ice Wizard
Zap Mega Minion Witch
Mega Minion
Zap Arrows
Zap Arrows
Giant Skeleton
Arrows
Zap Witch
Zap Arrows Mega Minion Witch Ice Wizard
Arrows
Mega Minion
Arrows Zap
Zap Arrows Giant Skeleton
Mega Minion
Zap Witch Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton

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