My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Witch
Zap
Dart Goblin Witch
Barbarian Barrel
Knight Dart Goblin Witch Royal Ghost
The Log
Dart Goblin Witch
Earthquake
Witch
Arrows
Dart Goblin Witch
Royal Delivery
Knight Dart Goblin Witch Royal Ghost
Fireball
Dart Goblin Witch
Poison
Dart Goblin Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Knight Dart Goblin Royal Ghost Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Knight

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Dart Goblin Witch The Log Royal Ghost Mega Knight
Arrows
Zap Knight Mega Knight
Knight
Dart Goblin Zap Arrows Witch The Log
Dart Goblin
Knight Zap The Log Mega Knight
Witch
Zap Knight Royal Ghost Mega Knight
The Log
Zap Knight Dart Goblin Mega Knight
Royal Ghost
Zap Witch Mega Knight
Mega Knight
Zap Arrows Dart Goblin Witch The Log Royal Ghost

Defense Synergies 3 17

Zap
Mega Knight Arrows Knight Dart Goblin Witch The Log Royal Ghost
Arrows
Mega Knight Zap Knight
Knight
Dart Goblin Zap Arrows Witch The Log
Dart Goblin
Knight Zap The Log Mega Knight
Witch
Zap Knight The Log Royal Ghost Mega Knight
The Log
Zap Knight Dart Goblin Witch Royal Ghost Mega Knight
Royal Ghost
Zap Witch The Log Mega Knight
Mega Knight
Zap Arrows Dart Goblin Witch The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin The Log
Zap Knight Dart Goblin Witch The Log Mega Knight
Witch Mega Knight Knight Dart Goblin
Witch Knight Dart Goblin Mega Knight
Arrows The Log Mega Knight
Arrows The Log Zap Dart Goblin Royal Ghost Mega Knight
Dart Goblin Zap Arrows Witch
Zap Arrows Dart Goblin The Log Mega Knight
Witch
Knight Dart Goblin Royal Ghost Mega Knight
Dart Goblin Witch Zap Arrows Knight The Log Royal Ghost Mega Knight
Arrows Zap Dart Goblin Witch
Mega Knight Zap Knight Witch The Log
Mega Knight Zap Arrows Dart Goblin Witch The Log Royal Ghost
Knight Mega Knight
Zap The Log Mega Knight
Mega Knight Arrows Knight Witch
Arrows Mega Knight Zap Knight Dart Goblin Witch The Log Royal Ghost
Zap Arrows Witch The Log Knight Dart Goblin Royal Ghost Mega Knight
Dart Goblin
Royal Ghost Mega Knight Arrows Knight Dart Goblin Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch Royal Ghost
Zap Arrows Knight The Log Royal Ghost Mega Knight
Mega Knight Zap Knight Witch The Log
Mega Knight Zap Knight The Log
Knight Witch Mega Knight
Arrows Zap Dart Goblin Witch
Knight Dart Goblin Witch
Mega Knight Knight
Zap Mega Knight Knight Witch The Log
Witch Dart Goblin
Mega Knight Knight Dart Goblin Witch
Mega Knight Zap Arrows The Log
Mega Knight Knight Witch
Dart Goblin Witch Mega Knight
Witch Zap Knight Dart Goblin The Log
Arrows Mega Knight Zap Dart Goblin Witch The Log Royal Ghost
Zap Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log Royal Ghost
Arrows Zap Dart Goblin The Log Royal Ghost
Arrows Dart Goblin The Log
Arrows Knight Dart Goblin The Log
Zap Arrows The Log Mega Knight
Arrows Zap Dart Goblin Witch
Arrows Dart Goblin Witch The Log
Arrows The Log Zap Dart Goblin
Arrows The Log Zap Dart Goblin
Zap Arrows Knight Dart Goblin The Log
Zap Arrows Dart Goblin
Knight Dart Goblin The Log
Arrows Dart Goblin
Zap Arrows Dart Goblin The Log
Zap Arrows Dart Goblin Witch The Log
Arrows Dart Goblin The Log Mega Knight
Arrows
Zap Arrows Dart Goblin The Log Mega Knight
Zap Arrows Dart Goblin Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Witch Mega Knight
Witch
Arrows The Log Zap Dart Goblin Witch Royal Ghost
Zap Arrows Witch The Log Mega Knight
Zap Arrows Dart Goblin The Log
Zap Arrows Dart Goblin Witch
Zap Dart Goblin Witch
Zap Arrows Dart Goblin The Log Mega Knight
Zap Arrows
Mega Knight
Arrows The Log
Zap Dart Goblin Witch
Zap Arrows Dart Goblin Witch
Arrows The Log
Knight Dart Goblin Mega Knight
Arrows The Log Zap Dart Goblin
Zap Arrows
Dart Goblin Mega Knight
Zap Dart Goblin Witch The Log
Zap Dart Goblin Witch
Zap Dart Goblin Witch The Log Royal Ghost Mega Knight
Dart Goblin Mega Knight

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