My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Inferno Dragon
Giant Snowball
Goblin Drill Electro Dragon Inferno Dragon
Zap
Inferno Tower Goblin Drill Inferno Dragon
Barbarian Barrel
Knight Inferno Tower Goblin Drill
The Log
Goblin Drill
Earthquake
Inferno Tower Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Knight Goblin Drill Electro Dragon Inferno Dragon
Fireball
Inferno Tower Goblin Drill Electro Dragon Inferno Dragon
Poison
Inferno Tower Goblin Drill Electro Dragon
Lightning
Knight Inferno Tower Electro Dragon Inferno Dragon
Rocket
Inferno Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Poison Goblin Drill Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Poison Goblin Drill Inferno Dragon Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Poison

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Poison Electro Dragon
Arrows
Zap Knight Goblin Drill
Knight
Zap Arrows Poison Goblin Drill Electro Dragon
Inferno Tower
Poison
Zap Knight Goblin Drill Electro Dragon
Goblin Drill
Arrows Knight Poison
Electro Dragon
Zap Knight Poison Inferno Dragon
Inferno Dragon
Electro Dragon

Defense Synergies 2 15

Zap
Arrows Knight Inferno Tower Poison Goblin Drill Electro Dragon Inferno Dragon
Arrows
Zap Knight Inferno Tower
Knight
Inferno Tower Electro Dragon Zap Arrows Poison
Inferno Tower
Knight Zap Arrows Poison Goblin Drill Electro Dragon
Poison
Zap Knight Inferno Tower
Goblin Drill
Zap Inferno Tower Electro Dragon
Electro Dragon
Knight Zap Inferno Tower Goblin Drill Inferno Dragon
Inferno Dragon
Zap Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Electro Dragon
Inferno Tower Inferno Dragon Zap Knight Goblin Drill Electro Dragon
Inferno Tower Knight Goblin Drill Electro Dragon Inferno Dragon
Inferno Tower Inferno Dragon Knight Goblin Drill Electro Dragon
Arrows Poison
Arrows Zap Electro Dragon
Inferno Tower Inferno Dragon Zap Arrows Poison Electro Dragon
Zap Arrows Inferno Tower Poison Electro Dragon
Inferno Tower Inferno Dragon Goblin Drill
Knight Inferno Tower
Poison Zap Arrows Knight Goblin Drill Electro Dragon
Arrows Inferno Tower Inferno Dragon Zap Poison Electro Dragon
Inferno Tower Goblin Drill Zap Knight Electro Dragon
Zap Arrows Poison Goblin Drill Electro Dragon
Inferno Tower Inferno Dragon Knight Goblin Drill
Inferno Tower Zap Goblin Drill Inferno Dragon
Arrows Knight Inferno Tower Poison Goblin Drill Electro Dragon
Arrows Zap Knight Goblin Drill Electro Dragon
Zap Arrows Poison Goblin Drill Knight Electro Dragon Inferno Dragon
Inferno Tower Goblin Drill Inferno Dragon
Arrows Knight Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower
Poison Zap Arrows Knight Electro Dragon Inferno Dragon
Zap Knight Inferno Tower Electro Dragon
Zap Knight Inferno Tower
Inferno Tower Knight Goblin Drill Inferno Dragon
Arrows Poison Zap Electro Dragon
Knight Inferno Tower
Inferno Tower Knight Inferno Dragon
Zap Electro Dragon Knight Inferno Tower Poison Inferno Dragon
Inferno Tower Goblin Drill Inferno Dragon
Inferno Dragon Knight Inferno Tower Electro Dragon
Zap Arrows Poison
Knight Inferno Tower
Electro Dragon
Inferno Tower Electro Dragon Zap Knight Poison Goblin Drill Inferno Dragon
Arrows Poison Zap Inferno Tower Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Goblin Drill Electro Dragon
Arrows Poison Zap Electro Dragon
Arrows Poison Goblin Drill Electro Dragon
Arrows Knight Poison
Poison Zap Arrows
Arrows Poison Zap Electro Dragon
Arrows Poison
Arrows Poison Zap Electro Dragon
Arrows Poison Zap Electro Dragon
Poison Electro Dragon
Poison Zap Arrows Knight Electro Dragon
Poison Zap Arrows Electro Dragon
Poison Knight
Arrows Poison Electro Dragon
Zap Arrows Poison
Zap Arrows Poison Goblin Drill Electro Dragon
Arrows Poison Electro Dragon
Arrows Poison
Zap Arrows Poison Electro Dragon
Zap Arrows Poison Electro Dragon
Poison
Arrows Poison
Zap Arrows Poison Goblin Drill Electro Dragon
Zap Arrows Poison Electro Dragon
Inferno Dragon
Arrows Poison Zap Electro Dragon
Zap Arrows Poison Electro Dragon
Poison Zap Arrows
Poison Zap Arrows Electro Dragon
Zap Electro Dragon Poison
Poison Zap Arrows Electro Dragon
Zap Arrows Poison Electro Dragon
Arrows Poison
Zap Electro Dragon
Poison Zap Arrows Electro Dragon
Arrows
Poison Knight Electro Dragon
Arrows Zap Poison Electro Dragon
Zap Arrows Poison
Electro Dragon
Zap Electro Dragon Poison
Zap Poison Electro Dragon
Poison Electro Dragon Zap

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