My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Skeleton Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton Phoenix
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Guards Giant Skeleton Electro Wizard
The Log
Firecracker Guards Giant Skeleton
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Guards Giant Skeleton Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Firecracker Guards Electro Wizard Phoenix
Lightning
Knight Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Guards Electro Wizard Phoenix Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Electro Wizard Knight Guards Giant Skeleton Phoenix
Arrows
Zap Knight Giant Skeleton Phoenix
Knight
Firecracker Zap Arrows Electro Wizard
Firecracker
Zap Knight Giant Skeleton
Guards
Zap
Giant Skeleton
Zap Arrows Firecracker Electro Wizard
Electro Wizard
Zap Knight Giant Skeleton
Phoenix
Zap Arrows

Defense Synergies 3 16

Zap
Electro Wizard Arrows Knight Firecracker Guards Giant Skeleton Phoenix
Arrows
Zap Knight Giant Skeleton Phoenix
Knight
Firecracker Electro Wizard Zap Arrows Phoenix
Firecracker
Knight Zap Guards Giant Skeleton Electro Wizard
Guards
Zap Firecracker Giant Skeleton Electro Wizard
Giant Skeleton
Zap Arrows Firecracker Guards Electro Wizard
Electro Wizard
Zap Knight Firecracker Guards Giant Skeleton
Phoenix
Zap Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Wizard
Zap Knight Firecracker Electro Wizard Phoenix
Knight Giant Skeleton Electro Wizard
Knight Firecracker Guards Electro Wizard Phoenix
Arrows Firecracker Giant Skeleton
Arrows Zap Firecracker Guards Electro Wizard
Electro Wizard Zap Arrows Firecracker Phoenix
Zap Arrows Giant Skeleton Electro Wizard Phoenix
Phoenix
Knight Guards Firecracker Giant Skeleton Electro Wizard Phoenix
Guards Electro Wizard Zap Arrows Knight Firecracker Giant Skeleton
Arrows Zap Firecracker Electro Wizard Phoenix
Zap Knight Guards Giant Skeleton Electro Wizard
Zap Arrows Firecracker Guards Electro Wizard
Knight Electro Wizard Phoenix
Zap Electro Wizard
Arrows Knight Firecracker Electro Wizard
Arrows Zap Knight Firecracker Guards Electro Wizard
Zap Arrows Knight Firecracker Guards Giant Skeleton Electro Wizard
Electro Wizard Phoenix
Arrows Knight Firecracker Guards Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Arrows Knight Firecracker Phoenix
Guards Giant Skeleton Zap Knight Electro Wizard
Guards Giant Skeleton Zap Knight Electro Wizard Phoenix
Giant Skeleton Knight Guards Phoenix
Arrows Firecracker Zap Electro Wizard
Guards Knight Giant Skeleton Electro Wizard Phoenix
Giant Skeleton Knight Phoenix
Zap Giant Skeleton Electro Wizard Knight Firecracker Phoenix
Guards Phoenix
Knight Guards Giant Skeleton Phoenix
Zap Arrows Guards Giant Skeleton Electro Wizard Phoenix
Giant Skeleton Knight Guards
Firecracker
Guards Electro Wizard Phoenix Zap Knight Firecracker Giant Skeleton
Arrows Zap Firecracker Giant Skeleton Electro Wizard Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Guards Giant Skeleton
Arrows Firecracker Zap Electro Wizard
Arrows Giant Skeleton
Arrows Knight Firecracker Guards Giant Skeleton
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Guards Electro Wizard
Firecracker Zap Arrows Knight Electro Wizard
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker Electro Wizard
Zap Arrows Firecracker
Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker Guards
Zap Arrows
Zap Arrows Firecracker Electro Wizard
Giant Skeleton
Arrows Firecracker
Zap Electro Wizard Guards
Zap Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Electro Wizard
Arrows Zap Firecracker
Zap Arrows Giant Skeleton
Firecracker
Zap Firecracker Guards Giant Skeleton Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Giant Skeleton Electro Wizard

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