My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Firecracker Dart Goblin
Barbarian Barrel
Firecracker Dart Goblin Wizard
The Log
Firecracker Dart Goblin Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Hog Rider Wizard Boss Bandit
Fireball
Firecracker Dart Goblin Hog Rider Wizard Boss Bandit
Poison
Firecracker Dart Goblin Wizard Boss Bandit
Lightning
Wizard Boss Bandit
Rocket
Hog Rider Wizard Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Dart Goblin Hog Rider Wizard Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Dart Goblin

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Dart Goblin Mega Knight
Arrows
Zap Hog Rider Mega Knight
Firecracker
Zap Hog Rider Dart Goblin Mega Knight
Dart Goblin
Zap Firecracker Hog Rider Mega Knight
Hog Rider
Zap Arrows Firecracker Dart Goblin Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Mega Knight
Zap Arrows Firecracker Dart Goblin Hog Rider Wizard
Boss Bandit

Defense Synergies 2 7

Zap
Mega Knight Arrows Firecracker Dart Goblin
Arrows
Mega Knight Zap
Firecracker
Zap Dart Goblin Mega Knight
Dart Goblin
Zap Firecracker Mega Knight
Hog Rider
Wizard
Mega Knight
Mega Knight
Zap Arrows Firecracker Dart Goblin Wizard
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Mega Knight
Mega Knight Dart Goblin
Firecracker Dart Goblin Mega Knight
Arrows Firecracker Mega Knight
Arrows Zap Firecracker Dart Goblin Mega Knight
Dart Goblin Zap Arrows Firecracker Wizard
Zap Arrows Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight
Dart Goblin Zap Arrows Firecracker Wizard Mega Knight
Arrows Zap Firecracker Dart Goblin Wizard
Mega Knight Zap Wizard
Wizard Mega Knight Zap Arrows Firecracker Dart Goblin
Mega Knight
Zap Mega Knight
Wizard Mega Knight Arrows Firecracker
Arrows Mega Knight Zap Firecracker Dart Goblin Wizard
Zap Arrows Wizard Firecracker Dart Goblin Mega Knight
Dart Goblin
Wizard Mega Knight Arrows Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Arrows Firecracker Wizard Mega Knight
Mega Knight Zap
Mega Knight Zap
Mega Knight
Arrows Firecracker Wizard Zap Dart Goblin
Dart Goblin
Mega Knight
Zap Mega Knight Firecracker
Dart Goblin
Mega Knight Dart Goblin
Mega Knight Zap Arrows
Mega Knight Wizard
Wizard Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Arrows Mega Knight Zap Firecracker Dart Goblin Wizard
Zap Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Zap Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Wizard Zap Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Zap Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Zap Firecracker Dart Goblin Wizard
Arrows Zap Firecracker Dart Goblin Wizard
Firecracker Zap Arrows Dart Goblin Wizard
Zap Arrows Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard Mega Knight
Arrows
Zap Arrows Firecracker Dart Goblin Wizard Mega Knight
Zap Arrows Firecracker Dart Goblin Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Zap Dart Goblin Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Zap Dart Goblin
Zap Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin Wizard Mega Knight
Arrows Zap Firecracker Dart Goblin Wizard
Zap Arrows
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Wizard Mega Knight

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