My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Musketeer Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Musketeer Wizard Magic Archer
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Wizard Magic Archer
Fireball
Goblin Gang Tesla Musketeer Wizard Magic Archer
Poison
Goblin Gang Musketeer Wizard Magic Archer
Lightning
Tesla Musketeer Wizard Magic Archer
Rocket
Musketeer Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Tesla Fireball Musketeer Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Tesla

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Musketeer Magic Archer
Arrows
Zap Fireball
Goblin Gang
Tesla
Fireball
Zap Arrows Magic Archer
Musketeer
Zap
Wizard
Magic Archer
Zap Fireball

Defense Synergies 4 12

Zap
Fireball Arrows Goblin Gang Tesla Musketeer Magic Archer
Arrows
Zap Tesla Fireball
Goblin Gang
Tesla Musketeer Zap Magic Archer
Tesla
Goblin Gang Musketeer Zap Arrows Fireball Wizard Magic Archer
Fireball
Zap Arrows Tesla Musketeer
Musketeer
Goblin Gang Tesla Zap Fireball
Wizard
Tesla
Magic Archer
Zap Goblin Gang Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Musketeer Wizard Magic Archer
Zap Goblin Gang Tesla Musketeer
Goblin Gang Tesla Musketeer
Tesla Goblin Gang Musketeer
Arrows Fireball
Arrows Goblin Gang Fireball Zap Tesla Musketeer Magic Archer
Tesla Musketeer Zap Arrows Goblin Gang Fireball Wizard Magic Archer
Zap Arrows Tesla Fireball Musketeer Magic Archer
Tesla Goblin Gang Musketeer
Goblin Gang Tesla Musketeer
Goblin Gang Zap Arrows Tesla Fireball Musketeer Wizard Magic Archer
Arrows Tesla Musketeer Zap Goblin Gang Fireball Wizard Magic Archer
Tesla Zap Goblin Gang Fireball Musketeer Wizard
Fireball Wizard Zap Arrows Goblin Gang Tesla Magic Archer
Goblin Gang Tesla
Zap Goblin Gang Tesla Fireball
Tesla Wizard Arrows Goblin Gang Fireball Musketeer
Arrows Tesla Fireball Zap Goblin Gang Musketeer Wizard Magic Archer
Zap Arrows Wizard Tesla Fireball Musketeer Magic Archer
Tesla Musketeer
Goblin Gang Wizard Arrows Tesla Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Fireball
Fireball Zap Arrows Goblin Gang Tesla Musketeer Wizard Magic Archer
Goblin Gang Zap Musketeer
Goblin Gang Zap Tesla Fireball Musketeer
Goblin Gang Tesla Musketeer
Arrows Fireball Wizard Zap Goblin Gang Tesla Musketeer Magic Archer
Goblin Gang Tesla Fireball Musketeer
Tesla
Zap Fireball Magic Archer
Goblin Gang Tesla Musketeer
Tesla Musketeer
Zap Arrows Fireball
Goblin Gang Tesla Fireball Wizard
Wizard Tesla Fireball Musketeer Magic Archer
Goblin Gang Tesla Zap Fireball Musketeer Magic Archer
Arrows Zap Tesla Fireball Musketeer Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Musketeer
Arrows Fireball Zap Musketeer Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Musketeer
Fireball Wizard Zap Arrows Magic Archer
Arrows Fireball Wizard Zap Musketeer Magic Archer
Arrows Musketeer Wizard Magic Archer
Arrows Fireball Zap Wizard Magic Archer
Arrows Fireball Zap Wizard
Goblin Gang Fireball Musketeer
Zap Arrows Fireball Musketeer Wizard Magic Archer
Fireball Zap Arrows Musketeer Wizard Magic Archer
Fireball Musketeer Magic Archer
Arrows Fireball Musketeer Magic Archer
Zap Arrows Fireball Musketeer Magic Archer
Zap Arrows Fireball Musketeer Wizard Magic Archer
Magic Archer Arrows Fireball Musketeer Wizard
Arrows Fireball
Zap Arrows Fireball Musketeer Wizard Magic Archer
Zap Arrows Fireball Wizard Magic Archer
Fireball Musketeer Magic Archer
Arrows Fireball Wizard
Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Wizard Magic Archer
Arrows Fireball Zap Musketeer Wizard Magic Archer
Fireball Zap Arrows Musketeer Wizard Magic Archer
Fireball Zap Arrows Musketeer Magic Archer
Zap Arrows Fireball Musketeer Wizard Magic Archer
Zap Fireball Musketeer Wizard
Fireball
Zap Arrows Fireball Musketeer Wizard Magic Archer
Zap Arrows Fireball Magic Archer
Arrows Fireball Wizard Magic Archer
Zap Goblin Gang Fireball Musketeer Magic Archer
Fireball Zap Arrows Musketeer Wizard Magic Archer
Arrows Fireball
Fireball Goblin Gang Musketeer Wizard Magic Archer
Arrows Zap Fireball Musketeer Wizard Magic Archer
Zap Arrows Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer Magic Archer
Zap Fireball Musketeer Magic Archer
Zap Fireball Musketeer Magic Archer

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