My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Musketeer Ice Wizard
The Log
Firecracker Elite Barbarians Musketeer Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Musketeer Hog Rider Ice Wizard
Fireball
Firecracker Elite Barbarians Musketeer Hog Rider Ice Wizard
Poison
Firecracker Musketeer Ice Wizard
Lightning
Elite Barbarians Musketeer Ice Wizard
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Ice Wizard Musketeer Hog Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Ice Wizard

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Hog Rider Musketeer Ice Wizard Mega Knight
Arrows
Zap Elite Barbarians Hog Rider Mega Knight
Firecracker
Zap Hog Rider Elite Barbarians Mega Knight
Elite Barbarians
Zap Arrows Firecracker Hog Rider Mega Knight
Musketeer
Hog Rider Zap Mega Knight
Hog Rider
Zap Arrows Firecracker Musketeer Elite Barbarians Mega Knight
Ice Wizard
Zap
Mega Knight
Zap Arrows Firecracker Elite Barbarians Musketeer Hog Rider

Defense Synergies 2 12

Zap
Mega Knight Arrows Firecracker Elite Barbarians Musketeer Ice Wizard
Arrows
Mega Knight Zap Ice Wizard
Firecracker
Zap Musketeer Ice Wizard Mega Knight
Elite Barbarians
Zap Mega Knight
Musketeer
Zap Firecracker Mega Knight
Hog Rider
Ice Wizard
Zap Arrows Firecracker Mega Knight
Mega Knight
Zap Arrows Firecracker Elite Barbarians Musketeer Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer
Elite Barbarians Zap Firecracker Musketeer Ice Wizard Mega Knight
Mega Knight Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Firecracker Musketeer Ice Wizard Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Zap Firecracker Musketeer Ice Wizard Mega Knight
Musketeer Zap Arrows Firecracker Ice Wizard
Zap Arrows Musketeer Mega Knight
Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Firecracker Musketeer Ice Wizard Mega Knight
Ice Wizard Zap Arrows Firecracker Musketeer Mega Knight
Arrows Musketeer Zap Firecracker Ice Wizard
Mega Knight Zap Elite Barbarians Musketeer Ice Wizard
Mega Knight Zap Arrows Firecracker
Elite Barbarians Mega Knight
Zap Elite Barbarians Mega Knight
Mega Knight Arrows Firecracker Elite Barbarians Musketeer
Arrows Mega Knight Zap Firecracker Elite Barbarians Musketeer Ice Wizard
Zap Arrows Firecracker Musketeer Ice Wizard Mega Knight
Elite Barbarians Musketeer
Mega Knight Arrows Firecracker Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians
Zap Arrows Firecracker Elite Barbarians Musketeer Mega Knight
Mega Knight Zap Elite Barbarians Musketeer
Mega Knight Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Mega Knight
Arrows Firecracker Zap Musketeer Ice Wizard
Elite Barbarians Musketeer Ice Wizard
Mega Knight Elite Barbarians
Zap Mega Knight Firecracker Elite Barbarians
Musketeer
Mega Knight Elite Barbarians Musketeer
Mega Knight Zap Arrows Elite Barbarians
Elite Barbarians Mega Knight
Firecracker Musketeer Mega Knight
Elite Barbarians Zap Firecracker Musketeer
Arrows Mega Knight Zap Firecracker Elite Barbarians Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Zap Musketeer Ice Wizard
Arrows
Arrows Firecracker Musketeer
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Musketeer Ice Wizard
Arrows Firecracker Musketeer
Arrows Zap Firecracker Ice Wizard
Arrows Zap Firecracker
Elite Barbarians Musketeer
Firecracker Zap Arrows Musketeer
Zap Arrows Firecracker Musketeer
Firecracker Elite Barbarians Musketeer
Arrows Firecracker Musketeer
Zap Arrows Firecracker Elite Barbarians Musketeer
Zap Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Mega Knight
Arrows
Zap Arrows Firecracker Musketeer Mega Knight
Zap Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Ice Wizard Mega Knight
Arrows Firecracker Zap Musketeer Ice Wizard
Zap Arrows Musketeer Mega Knight
Zap Arrows Firecracker Musketeer
Elite Barbarians Zap Arrows Firecracker Musketeer Ice Wizard
Zap Firecracker Musketeer
Elite Barbarians
Zap Arrows Musketeer Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Musketeer
Zap Arrows Firecracker Musketeer Ice Wizard
Arrows
Firecracker Musketeer Mega Knight
Arrows Zap Firecracker Musketeer
Zap Arrows
Firecracker Elite Barbarians Musketeer Mega Knight
Zap Firecracker Elite Barbarians Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer Mega Knight

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