My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard P.E.K.K.A
Fireball
Firecracker Elite Barbarians Inferno Tower Wizard
Poison
Firecracker Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Inferno Tower Wizard Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Firecracker Inferno Tower

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Arrows
Zap Elite Barbarians P.E.K.K.A Mega Knight
Firecracker
Zap Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians
Zap Arrows Firecracker Wizard Mega Knight
Inferno Tower
Wizard
Elite Barbarians P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Firecracker Wizard
Mega Knight
Zap Arrows Firecracker Elite Barbarians Wizard

Defense Synergies 2 15

Zap
Mega Knight Arrows Firecracker Elite Barbarians Inferno Tower P.E.K.K.A
Arrows
Mega Knight Zap Inferno Tower P.E.K.K.A
Firecracker
Zap Inferno Tower P.E.K.K.A Mega Knight
Elite Barbarians
Zap Wizard Mega Knight
Inferno Tower
Zap Arrows Firecracker Mega Knight
Wizard
Elite Barbarians P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Firecracker Wizard
Mega Knight
Zap Arrows Firecracker Elite Barbarians Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Zap Firecracker Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Inferno Tower P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Arrows Zap Firecracker Mega Knight
Inferno Tower Zap Arrows Firecracker Wizard
Zap Arrows Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Inferno Tower Mega Knight
Zap Arrows Firecracker Wizard Mega Knight
Arrows Inferno Tower Zap Firecracker Wizard
Inferno Tower P.E.K.K.A Mega Knight Zap Elite Barbarians Wizard
Wizard Mega Knight Zap Arrows Firecracker P.E.K.K.A
Elite Barbarians Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Zap Elite Barbarians P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Firecracker Elite Barbarians Inferno Tower P.E.K.K.A
Arrows Mega Knight Zap Firecracker Elite Barbarians Wizard
Zap Arrows Wizard Firecracker Mega Knight
P.E.K.K.A Elite Barbarians Inferno Tower
Wizard Mega Knight Arrows Firecracker Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Inferno Tower P.E.K.K.A
Zap Arrows Firecracker Elite Barbarians Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Elite Barbarians Inferno Tower
P.E.K.K.A Mega Knight Zap Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians Mega Knight
Arrows Firecracker Wizard Zap
P.E.K.K.A Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Elite Barbarians
Zap P.E.K.K.A Mega Knight Firecracker Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower
P.E.K.K.A Mega Knight Zap Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Mega Knight Inferno Tower Wizard
Wizard Firecracker Mega Knight
Elite Barbarians Inferno Tower Zap Firecracker P.E.K.K.A
Arrows Mega Knight Zap Firecracker Elite Barbarians Inferno Tower Wizard P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Wizard Zap Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Zap
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Elite Barbarians
Firecracker Zap Arrows Wizard
Zap Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker
Zap Arrows Firecracker Elite Barbarians
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Zap Arrows Firecracker Wizard Mega Knight
Zap Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker
Elite Barbarians Zap Arrows Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard
Zap
Zap Arrows Firecracker Wizard
Arrows
Firecracker Wizard Mega Knight
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Zap Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker Mega Knight

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