My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Elite Barbarians Wizard Dark Prince
The Log
Firecracker Elite Barbarians Hog Rider Dark Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Hog Rider Wizard Dark Prince
Fireball
Firecracker Elite Barbarians Hog Rider Wizard
Poison
Firecracker Wizard
Lightning
Elite Barbarians Wizard Dark Prince
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Hog Rider Dark Prince Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Hog Rider

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Hog Rider Dark Prince Mega Knight
Arrows
Zap Elite Barbarians Hog Rider Dark Prince Mega Knight
Firecracker
Zap Hog Rider Elite Barbarians Dark Prince Mega Knight
Elite Barbarians
Zap Arrows Firecracker Hog Rider Wizard Mega Knight
Hog Rider
Zap Arrows Firecracker Elite Barbarians Wizard Dark Prince Mega Knight
Wizard
Elite Barbarians Hog Rider Dark Prince Mega Knight
Dark Prince
Zap Arrows Firecracker Hog Rider Wizard
Mega Knight
Zap Arrows Firecracker Elite Barbarians Hog Rider Wizard

Defense Synergies 3 11

Zap
Mega Knight Arrows Firecracker Elite Barbarians Dark Prince
Arrows
Mega Knight Zap Dark Prince
Firecracker
Zap Dark Prince Mega Knight
Elite Barbarians
Dark Prince Zap Wizard Mega Knight
Hog Rider
Wizard
Elite Barbarians Dark Prince Mega Knight
Dark Prince
Elite Barbarians Zap Arrows Firecracker Wizard
Mega Knight
Zap Arrows Firecracker Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Elite Barbarians Zap Firecracker Dark Prince Mega Knight
Mega Knight Elite Barbarians Dark Prince
Elite Barbarians Firecracker Dark Prince Mega Knight
Arrows Firecracker Elite Barbarians Dark Prince Mega Knight
Arrows Zap Firecracker Dark Prince Mega Knight
Zap Arrows Firecracker Wizard
Zap Arrows Mega Knight
Elite Barbarians
Elite Barbarians Firecracker Dark Prince Mega Knight
Zap Arrows Firecracker Wizard Dark Prince Mega Knight
Arrows Zap Firecracker Wizard
Mega Knight Zap Elite Barbarians Wizard Dark Prince
Wizard Mega Knight Zap Arrows Firecracker Dark Prince
Elite Barbarians Mega Knight
Zap Elite Barbarians Mega Knight
Wizard Mega Knight Arrows Firecracker Elite Barbarians Dark Prince
Arrows Mega Knight Zap Firecracker Elite Barbarians Wizard Dark Prince
Zap Arrows Wizard Firecracker Dark Prince Mega Knight
Elite Barbarians
Wizard Dark Prince Mega Knight Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Dark Prince
Zap Arrows Firecracker Elite Barbarians Wizard Mega Knight
Mega Knight Zap Elite Barbarians Dark Prince
Dark Prince Mega Knight Zap Elite Barbarians
Elite Barbarians Dark Prince Mega Knight
Arrows Firecracker Wizard Zap
Dark Prince Elite Barbarians
Mega Knight Elite Barbarians Dark Prince
Zap Mega Knight Firecracker Elite Barbarians Dark Prince
Mega Knight Elite Barbarians Dark Prince
Mega Knight Zap Arrows Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Mega Knight Wizard
Wizard Firecracker Mega Knight
Elite Barbarians Zap Firecracker Dark Prince
Arrows Mega Knight Zap Firecracker Elite Barbarians Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker Dark Prince
Wizard Zap Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Wizard Zap
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Elite Barbarians
Firecracker Zap Arrows Wizard Dark Prince
Zap Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker
Zap Arrows Firecracker Elite Barbarians
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Zap Arrows Firecracker Wizard Dark Prince Mega Knight
Zap Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard Dark Prince Mega Knight
Arrows Firecracker Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker
Elite Barbarians Zap Arrows Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Zap Dark Prince
Zap Arrows Firecracker Wizard
Arrows
Firecracker Wizard Dark Prince Mega Knight
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker Elite Barbarians Dark Prince Mega Knight
Zap Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker Dark Prince Mega Knight

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