My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Hunter Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Hunter
The Log
Firecracker Hunter
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hunter Boss Bandit
Fireball
Firecracker Hunter Boss Bandit
Poison
Firecracker Hunter Boss Bandit
Lightning
Valkyrie Hunter Boss Bandit
Rocket
Valkyrie Hunter Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Valkyrie Hunter Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Valkyrie Hunter The Log Mega Knight
Arrows
Zap Mega Knight
Firecracker
Zap Valkyrie Mega Knight
Valkyrie
Zap Firecracker Hunter
Hunter
Zap Valkyrie Mega Knight
The Log
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Hunter The Log
Boss Bandit

Defense Synergies 4 13

Zap
Mega Knight Arrows Firecracker Valkyrie Hunter The Log
Arrows
Mega Knight Zap Valkyrie
Firecracker
Valkyrie The Log Zap Hunter Mega Knight
Valkyrie
Firecracker Zap Arrows Hunter The Log
Hunter
Zap Firecracker Valkyrie The Log Mega Knight
The Log
Firecracker Zap Valkyrie Hunter Mega Knight
Mega Knight
Zap Arrows Firecracker Hunter The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie The Log
Hunter Zap Firecracker Valkyrie The Log Mega Knight
Hunter Mega Knight Valkyrie
Hunter Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie The Log Mega Knight
Arrows The Log Zap Firecracker Valkyrie Hunter Mega Knight
Hunter Zap Arrows Firecracker
Zap Arrows Valkyrie The Log Mega Knight
Hunter
Firecracker Valkyrie Hunter Mega Knight
Valkyrie Zap Arrows Firecracker Hunter The Log Mega Knight
Arrows Hunter Zap Firecracker
Hunter Mega Knight Zap Valkyrie The Log
Valkyrie Mega Knight Zap Arrows Firecracker Hunter The Log
Hunter Mega Knight
Zap Hunter The Log Mega Knight
Mega Knight Arrows Firecracker Valkyrie Hunter
Arrows Valkyrie Mega Knight Zap Firecracker Hunter The Log
Zap Arrows Valkyrie Hunter The Log Firecracker Mega Knight
Hunter
Valkyrie Mega Knight Arrows Firecracker Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap
Zap Arrows Firecracker Valkyrie Hunter The Log Mega Knight
Mega Knight Zap Valkyrie Hunter The Log
Valkyrie Hunter Mega Knight Zap The Log
Valkyrie Hunter Mega Knight
Arrows Firecracker Zap Hunter
Valkyrie Hunter
Mega Knight Valkyrie Hunter
Zap Mega Knight Firecracker Valkyrie The Log
Mega Knight Valkyrie Hunter
Mega Knight Zap Arrows Valkyrie The Log
Mega Knight Valkyrie Hunter
Firecracker Valkyrie Mega Knight
Zap Firecracker Valkyrie Hunter The Log
Arrows Valkyrie Mega Knight Zap Firecracker Hunter The Log
Zap Arrows
Mega Knight
Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker Zap The Log
Arrows The Log
Arrows Firecracker Valkyrie The Log
Zap Arrows Firecracker Valkyrie The Log Mega Knight
Arrows Firecracker Zap Hunter
Arrows Firecracker The Log
Arrows The Log Zap Firecracker Hunter
Arrows The Log Zap Firecracker
Firecracker Zap Arrows Valkyrie The Log
Zap Arrows Firecracker
Firecracker Hunter The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Hunter The Log
Arrows Firecracker The Log Mega Knight
Arrows
Zap Arrows Firecracker Hunter The Log Mega Knight
Zap Arrows Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Valkyrie Hunter Mega Knight
Arrows Firecracker The Log Zap Hunter
Zap Arrows The Log Mega Knight
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Hunter
Zap Firecracker
Zap Arrows Hunter The Log Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Zap
Zap Arrows Firecracker Hunter
Arrows The Log
Firecracker Valkyrie Hunter Mega Knight
Arrows The Log Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Mega Knight
Firecracker Mega Knight

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