My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Firecracker Tesla Skeleton Army Electro Wizard
The Log
Firecracker Royal Giant Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Skeleton Army Tesla Electro Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Skeleton Army

Attack Synergies 8 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Electro Wizard Royal Giant
Arrows
Zap Royal Giant P.E.K.K.A
Firecracker
Zap Royal Giant P.E.K.K.A
Tesla
Royal Giant
Arrows Firecracker Zap Electro Wizard
Skeleton Army
P.E.K.K.A
Zap Arrows Electro Wizard Firecracker
Electro Wizard
Zap P.E.K.K.A Royal Giant

Defense Synergies 1 15

Zap
Electro Wizard Arrows Firecracker Tesla Skeleton Army P.E.K.K.A
Arrows
Zap Tesla P.E.K.K.A
Firecracker
Zap Tesla Skeleton Army P.E.K.K.A Electro Wizard
Tesla
Zap Arrows Firecracker Skeleton Army Electro Wizard
Royal Giant
Skeleton Army
Zap Firecracker Tesla Electro Wizard
P.E.K.K.A
Zap Arrows Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Tesla Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Electro Wizard
Skeleton Army P.E.K.K.A Zap Firecracker Tesla Electro Wizard
Tesla Skeleton Army P.E.K.K.A Electro Wizard
Tesla Skeleton Army P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Skeleton Army P.E.K.K.A
Arrows Skeleton Army Zap Firecracker Tesla Electro Wizard
Tesla Electro Wizard Zap Arrows Firecracker
Zap Arrows Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Tesla Electro Wizard
Skeleton Army Electro Wizard Zap Arrows Firecracker Tesla
Arrows Tesla Zap Firecracker Electro Wizard
Tesla Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army Zap Arrows Firecracker Tesla P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Tesla Electro Wizard
Skeleton Army Zap Tesla P.E.K.K.A Electro Wizard
Tesla Arrows Firecracker Skeleton Army P.E.K.K.A Electro Wizard
Arrows Tesla Zap Firecracker Skeleton Army Electro Wizard
Zap Arrows Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Skeleton Army Arrows Firecracker Tesla P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Tesla
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A Zap Tesla Electro Wizard
P.E.K.K.A Tesla Skeleton Army
Arrows Firecracker Zap Tesla Electro Wizard
Skeleton Army P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla Skeleton Army
Zap P.E.K.K.A Electro Wizard Firecracker Skeleton Army
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Tesla
Skeleton Army P.E.K.K.A Zap Arrows Electro Wizard
Skeleton Army P.E.K.K.A Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard Zap Firecracker P.E.K.K.A
Arrows Zap Firecracker Tesla P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard
Tesla P.E.K.K.A
P.E.K.K.A Tesla Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Electro Wizard
Firecracker Zap Arrows Electro Wizard
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker Electro Wizard
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Arrows
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Zap Electro Wizard Skeleton Army
Zap Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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