My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards Dark Prince
Barbarian Barrel
Firecracker Tesla Guards Dark Prince
The Log
Firecracker Hog Rider Guards Dark Prince
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards Dark Prince
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker Guards
Lightning
Tesla Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Tesla Hog Rider Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Guards Dark Prince Mega Knight
Arrows
Zap Hog Rider Dark Prince Mega Knight
Firecracker
Zap Hog Rider Dark Prince Mega Knight
Tesla
Hog Rider
Zap Arrows Firecracker Guards Dark Prince Mega Knight
Guards
Zap Hog Rider
Dark Prince
Zap Arrows Firecracker Hog Rider
Mega Knight
Zap Arrows Firecracker Hog Rider

Defense Synergies 2 13

Zap
Mega Knight Arrows Firecracker Tesla Guards Dark Prince
Arrows
Mega Knight Zap Tesla Dark Prince
Firecracker
Zap Tesla Guards Dark Prince Mega Knight
Tesla
Zap Arrows Firecracker Guards Dark Prince
Hog Rider
Guards
Zap Firecracker Tesla
Dark Prince
Zap Arrows Firecracker Tesla
Mega Knight
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla
Zap Firecracker Tesla Dark Prince Mega Knight
Tesla Mega Knight Dark Prince
Tesla Firecracker Guards Dark Prince Mega Knight
Arrows Firecracker Dark Prince Mega Knight
Arrows Zap Firecracker Tesla Guards Dark Prince Mega Knight
Tesla Zap Arrows Firecracker
Zap Arrows Tesla Mega Knight
Tesla
Guards Firecracker Tesla Dark Prince Mega Knight
Guards Zap Arrows Firecracker Tesla Dark Prince Mega Knight
Arrows Tesla Zap Firecracker
Tesla Mega Knight Zap Guards Dark Prince
Mega Knight Zap Arrows Firecracker Tesla Guards Dark Prince
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Mega Knight Arrows Firecracker Dark Prince
Arrows Tesla Mega Knight Zap Firecracker Guards Dark Prince
Zap Arrows Firecracker Tesla Guards Dark Prince Mega Knight
Tesla
Dark Prince Mega Knight Arrows Firecracker Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Tesla Dark Prince
Zap Arrows Firecracker Tesla Mega Knight
Guards Mega Knight Zap Dark Prince
Guards Dark Prince Mega Knight Zap Tesla
Tesla Guards Dark Prince Mega Knight
Arrows Firecracker Zap Tesla
Guards Dark Prince Tesla
Mega Knight Tesla Dark Prince
Zap Mega Knight Firecracker Dark Prince
Tesla Guards
Mega Knight Tesla Guards Dark Prince
Mega Knight Zap Arrows Guards Dark Prince
Dark Prince Mega Knight Tesla Guards
Firecracker Tesla Mega Knight
Tesla Guards Zap Firecracker Dark Prince
Arrows Mega Knight Zap Firecracker Tesla Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Zap
Arrows
Arrows Firecracker Guards Dark Prince
Zap Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Guards
Firecracker Zap Arrows Dark Prince
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Dark Prince Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Zap
Zap Arrows Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker Guards
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Guards Dark Prince
Zap Arrows Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Dark Prince Mega Knight
Zap Firecracker Guards
Firecracker Zap
Zap Firecracker Dark Prince Mega Knight

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