My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Electro Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Musketeer Fisherman
Zap
Firecracker Mortar Fisherman
Barbarian Barrel
Firecracker Mortar Musketeer
The Log
Firecracker Musketeer Fisherman
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Fisherman
Fireball
Firecracker Mortar Musketeer Fisherman
Poison
Firecracker Mortar Musketeer Fisherman
Lightning
Mortar Musketeer Fisherman
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mortar Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Firecracker Fisherman Mortar Musketeer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mirror Mortar Musketeer Fisherman
Arrows
Zap Mirror Mortar
Firecracker
Zap Mortar Mirror Fisherman
Mortar
Zap Arrows Firecracker Musketeer
Musketeer
Zap Mortar Mirror Fisherman
Mirror
Zap Arrows Electro Giant Firecracker Musketeer
Electro Giant
Mirror Fisherman
Fisherman
Zap Firecracker Musketeer Electro Giant

Defense Synergies 2 15

Zap
Mirror Arrows Firecracker Mortar Musketeer Fisherman
Arrows
Mirror Zap Mortar
Firecracker
Zap Mortar Musketeer Mirror Fisherman
Mortar
Zap Arrows Firecracker Musketeer Mirror
Musketeer
Zap Firecracker Mortar Mirror Fisherman
Mirror
Zap Arrows Firecracker Mortar Musketeer
Electro Giant
Fisherman
Fisherman
Zap Firecracker Musketeer Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Musketeer
Zap Firecracker Mortar Musketeer Fisherman
Mortar Fisherman Musketeer
Firecracker Mortar Musketeer Fisherman
Arrows Firecracker
Arrows Zap Firecracker Musketeer
Musketeer Zap Arrows Firecracker Mortar
Zap Arrows Musketeer Electro Giant
Mortar Musketeer Fisherman
Firecracker Musketeer Fisherman
Zap Arrows Firecracker Musketeer Electro Giant Fisherman
Arrows Musketeer Zap Firecracker
Mortar Zap Musketeer
Zap Arrows Firecracker Mortar
Mortar
Zap Mortar Electro Giant Fisherman
Arrows Firecracker Mortar Musketeer Fisherman
Arrows Mortar Zap Firecracker Musketeer Fisherman
Zap Arrows Mortar Firecracker Musketeer Fisherman
Mortar Musketeer Fisherman
Arrows Firecracker Musketeer Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Giant Fisherman
Zap Arrows Firecracker Mortar Musketeer Fisherman
Zap Musketeer Fisherman
Zap Musketeer Fisherman
Musketeer Fisherman
Arrows Firecracker Electro Giant Zap Musketeer
Musketeer
Fisherman
Zap Firecracker Mortar
Musketeer
Musketeer
Zap Arrows Electro Giant
Firecracker Musketeer Electro Giant
Electro Giant Zap Firecracker Mortar Musketeer Fisherman
Arrows Zap Firecracker Musketeer Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Musketeer
Arrows Firecracker Mortar Zap Musketeer Fisherman
Arrows
Arrows Firecracker Musketeer
Zap Arrows Firecracker Mortar
Arrows Firecracker Electro Giant Zap Musketeer
Arrows Firecracker Mortar Musketeer
Arrows Zap Firecracker
Arrows Zap Firecracker Mortar Fisherman
Musketeer Fisherman
Firecracker Zap Arrows Mortar Musketeer Fisherman
Zap Arrows Firecracker Musketeer
Firecracker Mortar Musketeer Fisherman
Arrows Firecracker Mortar Musketeer Fisherman
Zap Arrows Firecracker Mortar Musketeer Fisherman
Zap Arrows Firecracker Mortar Musketeer
Arrows Firecracker Mortar Musketeer
Arrows Mortar
Fisherman
Zap Arrows Firecracker Mortar Musketeer Fisherman
Zap Arrows Firecracker Mortar Electro Giant
Musketeer
Arrows
Musketeer Fisherman
Zap Arrows Mortar Musketeer
Zap Arrows Firecracker Electro Giant Mortar
Fisherman
Arrows Firecracker Mortar Zap Musketeer Fisherman
Zap Arrows Mortar Musketeer Fisherman
Zap Arrows Firecracker Mortar Musketeer Fisherman
Zap Arrows Firecracker Musketeer Electro Giant
Zap Firecracker Musketeer Electro Giant
Zap Arrows Mortar Musketeer
Zap Arrows Firecracker
Arrows Firecracker
Zap Musketeer
Zap Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Arrows Zap Firecracker Mortar Musketeer
Zap Arrows Electro Giant
Firecracker Musketeer
Zap Electro Giant Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Mortar Musketeer Electro Giant

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