My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Balloon
Giant Snowball
Goblin Drill Balloon
Zap
Firecracker Inferno Tower Goblin Drill Balloon
Barbarian Barrel
Firecracker Inferno Tower Wizard Goblin Drill
The Log
Firecracker Goblin Drill
Earthquake
Firecracker Inferno Tower Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Wizard Goblin Drill Balloon
Fireball
Firecracker Inferno Tower Wizard Goblin Drill Balloon
Poison
Firecracker Inferno Tower Wizard Goblin Drill Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Tornado Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Tornado Goblin Drill Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Tornado

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Tornado Balloon
Arrows
Zap Balloon Goblin Drill
Firecracker
Zap Tornado Goblin Drill Balloon
Inferno Tower
Wizard
Tornado Balloon
Tornado
Zap Wizard Firecracker Balloon
Goblin Drill
Arrows Firecracker Balloon
Balloon
Zap Arrows Firecracker Wizard Tornado Goblin Drill

Defense Synergies 1 12

Zap
Arrows Firecracker Inferno Tower Tornado Goblin Drill
Arrows
Zap Inferno Tower Tornado
Firecracker
Zap Inferno Tower Tornado
Inferno Tower
Zap Arrows Firecracker Tornado Goblin Drill
Wizard
Tornado
Tornado
Wizard Zap Arrows Firecracker Inferno Tower Goblin Drill
Goblin Drill
Zap Inferno Tower Tornado
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Wizard
Inferno Tower Zap Firecracker Goblin Drill
Inferno Tower Tornado Goblin Drill
Inferno Tower Firecracker Goblin Drill
Arrows Firecracker Tornado
Arrows Tornado Zap Firecracker
Inferno Tower Tornado Zap Arrows Firecracker Wizard
Zap Arrows Inferno Tower
Inferno Tower Tornado Goblin Drill
Tornado Firecracker Inferno Tower
Zap Arrows Firecracker Wizard Tornado Goblin Drill
Arrows Inferno Tower Zap Firecracker Wizard Tornado
Inferno Tower Goblin Drill Zap Wizard
Wizard Zap Arrows Firecracker Tornado Goblin Drill
Inferno Tower Goblin Drill
Inferno Tower Tornado Zap Goblin Drill
Wizard Arrows Firecracker Inferno Tower Tornado Goblin Drill
Arrows Zap Firecracker Wizard Tornado Goblin Drill
Zap Arrows Wizard Tornado Goblin Drill Firecracker
Inferno Tower Tornado Goblin Drill
Wizard Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower
Zap Arrows Firecracker Wizard
Zap Inferno Tower
Zap Inferno Tower Tornado
Inferno Tower Goblin Drill
Arrows Firecracker Wizard Zap Tornado
Inferno Tower
Inferno Tower
Zap Firecracker Inferno Tower Tornado
Inferno Tower Goblin Drill
Inferno Tower
Zap Arrows Tornado
Inferno Tower Wizard
Wizard Firecracker
Inferno Tower Zap Firecracker Tornado Goblin Drill
Arrows Zap Firecracker Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill
Arrows Firecracker Zap Tornado
Arrows Goblin Drill
Arrows Firecracker
Wizard Zap Arrows Firecracker
Arrows Firecracker Wizard Zap Tornado
Arrows Firecracker Wizard Tornado
Arrows Zap Firecracker Wizard Tornado
Arrows Zap Firecracker Wizard Tornado
Tornado
Firecracker Zap Arrows Wizard Tornado
Zap Arrows Firecracker Wizard Tornado
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard Goblin Drill
Arrows Firecracker Wizard
Arrows Tornado
Zap Arrows Firecracker Wizard
Zap Arrows Firecracker Wizard Tornado
Arrows Wizard Tornado
Tornado
Zap Arrows Goblin Drill
Zap Arrows Firecracker Tornado Wizard
Arrows Firecracker Zap Wizard Tornado
Zap Arrows Wizard Tornado
Zap Arrows Firecracker Tornado
Zap Arrows Firecracker Wizard Tornado
Zap Firecracker Wizard
Zap Arrows Wizard
Zap Arrows Firecracker
Arrows Firecracker Wizard
Zap
Zap Arrows Firecracker Wizard Tornado
Arrows
Firecracker Wizard
Arrows Zap Firecracker Wizard
Zap Arrows Tornado
Firecracker
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado

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