My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon
Zap
Firecracker Inferno Tower Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Electro Dragon Inferno Dragon
Fireball
Firecracker Inferno Tower Electro Dragon Inferno Dragon
Poison
Firecracker Inferno Tower Electro Dragon
Lightning
Inferno Tower Electro Dragon Inferno Dragon
Rocket
Inferno Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Tornado Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Firecracker Tornado Inferno Dragon Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mirror Tornado Electro Dragon
Arrows
Zap Mirror
Firecracker
Zap Mirror Tornado Inferno Dragon
Inferno Tower
Mirror
Zap Arrows Firecracker Tornado
Tornado
Zap Firecracker Mirror Electro Dragon
Electro Dragon
Zap Tornado Inferno Dragon
Inferno Dragon
Firecracker Electro Dragon

Defense Synergies 3 20

Zap
Mirror Arrows Firecracker Inferno Tower Tornado Electro Dragon Inferno Dragon
Arrows
Mirror Zap Inferno Tower Tornado
Firecracker
Zap Inferno Tower Mirror Tornado Electro Dragon
Inferno Tower
Zap Arrows Firecracker Mirror Tornado Electro Dragon
Mirror
Zap Arrows Tornado Firecracker Inferno Tower Electro Dragon Inferno Dragon
Tornado
Mirror Zap Arrows Firecracker Inferno Tower Electro Dragon Inferno Dragon
Electro Dragon
Zap Firecracker Inferno Tower Mirror Tornado Inferno Dragon
Inferno Dragon
Zap Mirror Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Electro Dragon
Inferno Tower Inferno Dragon Zap Firecracker Electro Dragon
Inferno Tower Tornado Electro Dragon Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Electro Dragon
Arrows Firecracker Tornado
Arrows Tornado Zap Firecracker Electro Dragon
Inferno Tower Tornado Inferno Dragon Zap Arrows Firecracker Electro Dragon
Zap Arrows Inferno Tower Electro Dragon
Inferno Tower Inferno Dragon Tornado
Tornado Firecracker Inferno Tower
Zap Arrows Firecracker Tornado Electro Dragon
Arrows Inferno Tower Inferno Dragon Zap Firecracker Tornado Electro Dragon
Inferno Tower Zap Electro Dragon
Zap Arrows Firecracker Tornado Electro Dragon
Inferno Tower Inferno Dragon
Inferno Tower Tornado Zap Inferno Dragon
Arrows Firecracker Inferno Tower Tornado Electro Dragon
Arrows Zap Firecracker Tornado Electro Dragon
Zap Arrows Tornado Firecracker Electro Dragon Inferno Dragon
Inferno Tower Tornado Inferno Dragon
Arrows Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower
Zap Arrows Firecracker Electro Dragon Inferno Dragon
Zap Inferno Tower Electro Dragon
Zap Inferno Tower Tornado
Inferno Tower Inferno Dragon
Arrows Firecracker Zap Tornado Electro Dragon
Inferno Tower
Inferno Tower Inferno Dragon
Zap Electro Dragon Firecracker Inferno Tower Tornado Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower Electro Dragon
Zap Arrows Tornado
Inferno Tower
Firecracker Electro Dragon
Inferno Tower Electro Dragon Zap Firecracker Tornado Inferno Dragon
Arrows Zap Firecracker Inferno Tower Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Zap Tornado Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Tornado Electro Dragon
Arrows Firecracker Tornado
Arrows Zap Firecracker Tornado Electro Dragon
Arrows Zap Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Zap Arrows Tornado Electro Dragon
Zap Arrows Firecracker Tornado Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado
Zap Arrows Firecracker Electro Dragon
Zap Arrows Firecracker Tornado Electro Dragon
Arrows Tornado
Tornado
Zap Arrows Electro Dragon
Zap Arrows Firecracker Tornado Electro Dragon
Inferno Dragon
Arrows Firecracker Zap Tornado Electro Dragon
Zap Arrows Tornado Electro Dragon
Zap Arrows Firecracker Tornado
Zap Arrows Firecracker Tornado Electro Dragon
Zap Electro Dragon Firecracker
Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
Arrows Firecracker
Zap Electro Dragon
Zap Arrows Firecracker Tornado Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Zap Arrows Tornado
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Tornado
Firecracker Zap Tornado Electro Dragon
Electro Dragon Zap Firecracker Tornado

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