My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Phoenix Sparky
Giant Snowball
Electro Dragon
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elixir Golem Sparky
The Log
Firecracker Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Electro Dragon Sparky
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon Sparky
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon Phoenix Sparky
Lightning
Battle Healer Electro Dragon Phoenix Sparky
Rocket
Battle Healer Electro Dragon Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Elixir Golem Battle Healer Phoenix Electro Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Elixir Golem

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Sparky Elixir Golem Battle Healer Electro Dragon Phoenix
Arrows
Zap Sparky Elixir Golem Battle Healer Phoenix
Firecracker
Zap Elixir Golem Battle Healer Sparky
Elixir Golem
Firecracker Battle Healer Zap Arrows Electro Dragon Sparky
Battle Healer
Elixir Golem Electro Dragon Zap Arrows Firecracker Sparky
Electro Dragon
Battle Healer Zap Elixir Golem Sparky
Phoenix
Zap Arrows
Sparky
Zap Arrows Firecracker Elixir Golem Battle Healer Electro Dragon

Defense Synergies 1 13

Zap
Arrows Firecracker Battle Healer Electro Dragon Phoenix Sparky
Arrows
Zap Battle Healer Phoenix Sparky
Firecracker
Zap Battle Healer Electro Dragon
Elixir Golem
Battle Healer
Electro Dragon Zap Arrows Firecracker Phoenix Sparky
Electro Dragon
Battle Healer Zap Firecracker
Phoenix
Zap Arrows Battle Healer
Sparky
Zap Arrows Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon Sparky
Sparky Zap Firecracker Battle Healer Electro Dragon Phoenix
Sparky Electro Dragon
Sparky Firecracker Electro Dragon Phoenix
Arrows Firecracker Battle Healer Sparky
Arrows Zap Firecracker Electro Dragon
Zap Arrows Firecracker Electro Dragon Phoenix
Zap Arrows Battle Healer Electro Dragon Phoenix Sparky
Sparky Phoenix
Firecracker Battle Healer Phoenix Sparky
Zap Arrows Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon Phoenix
Sparky Zap Battle Healer Electro Dragon
Sparky Zap Arrows Firecracker Electro Dragon
Sparky Phoenix
Zap Sparky
Sparky Arrows Firecracker Electro Dragon
Arrows Zap Firecracker Battle Healer Electro Dragon
Zap Arrows Firecracker Battle Healer Electro Dragon
Sparky Phoenix
Arrows Firecracker Battle Healer Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer Sparky
Zap Arrows Firecracker Battle Healer Electro Dragon Phoenix
Zap Battle Healer Electro Dragon Sparky
Zap Battle Healer Phoenix Sparky
Battle Healer Phoenix Sparky
Arrows Firecracker Zap Electro Dragon
Sparky Battle Healer Phoenix
Battle Healer Phoenix Sparky
Zap Electro Dragon Firecracker Phoenix Sparky
Phoenix Sparky
Electro Dragon Phoenix Sparky
Zap Arrows Phoenix
Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Phoenix Sparky Zap Firecracker Battle Healer
Arrows Zap Firecracker Battle Healer Electro Dragon Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon Sparky
Arrows Firecracker Zap Electro Dragon
Arrows Electro Dragon Sparky
Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky
Arrows Firecracker Zap Electro Dragon
Arrows Firecracker Sparky
Arrows Zap Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Electro Dragon Sparky
Firecracker Zap Arrows Electro Dragon Sparky
Zap Arrows Firecracker Electro Dragon
Firecracker Sparky
Arrows Firecracker Electro Dragon
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Electro Dragon Sparky
Arrows Firecracker Electro Dragon Sparky
Arrows Sparky
Sparky
Zap Arrows Firecracker Electro Dragon Sparky
Zap Arrows Firecracker Electro Dragon
Sparky
Arrows
Sparky
Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon Sparky
Arrows Firecracker Zap Electro Dragon Sparky
Zap Arrows Electro Dragon Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Electro Dragon Sparky
Zap Electro Dragon Firecracker
Sparky
Zap Arrows Electro Dragon Sparky
Zap Arrows Firecracker Electro Dragon Sparky
Sparky
Arrows Firecracker Sparky
Zap Electro Dragon
Zap Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Sparky
Arrows Zap Firecracker Electro Dragon
Zap Arrows Sparky
Firecracker Electro Dragon Sparky
Zap Electro Dragon Firecracker Sparky
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker Sparky

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