My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Electro Giant Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Dart Goblin Inferno Dragon
Zap
Dart Goblin Inferno Dragon
Barbarian Barrel
Dart Goblin Goblin Cage
The Log
Dart Goblin Goblin Cage
Earthquake
Goblin Cage
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Goblin Cage Inferno Dragon Mother Witch
Fireball
Dart Goblin Goblin Cage Inferno Dragon Mother Witch
Poison
Dart Goblin Goblin Cage Mother Witch
Lightning
Goblin Cage Inferno Dragon Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Electro Giant Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Tornado Goblin Cage Inferno Dragon Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Dart Goblin Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado Dart Goblin Goblin Cage Mother Witch
Arrows
Zap Mother Witch
Dart Goblin
Zap Goblin Cage
Goblin Cage
Zap Dart Goblin
Tornado
Zap Electro Giant
Electro Giant
Tornado Inferno Dragon Mother Witch
Inferno Dragon
Electro Giant
Mother Witch
Zap Arrows Electro Giant

Defense Synergies 0 20

Zap
Arrows Dart Goblin Goblin Cage Tornado Inferno Dragon Mother Witch
Arrows
Zap Tornado Mother Witch
Dart Goblin
Zap Goblin Cage Tornado Inferno Dragon Mother Witch
Goblin Cage
Zap Dart Goblin Tornado Electro Giant Inferno Dragon Mother Witch
Tornado
Zap Arrows Dart Goblin Goblin Cage Electro Giant Inferno Dragon Mother Witch
Electro Giant
Goblin Cage Tornado Inferno Dragon
Inferno Dragon
Zap Dart Goblin Goblin Cage Tornado Electro Giant
Mother Witch
Zap Arrows Dart Goblin Goblin Cage Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Goblin Cage
Inferno Dragon Zap Dart Goblin Goblin Cage
Goblin Cage Tornado Dart Goblin Inferno Dragon
Goblin Cage Inferno Dragon Dart Goblin
Arrows Goblin Cage Tornado
Arrows Tornado Zap Dart Goblin Mother Witch
Dart Goblin Tornado Inferno Dragon Zap Arrows Goblin Cage
Zap Arrows Dart Goblin Goblin Cage Electro Giant
Inferno Dragon Goblin Cage Tornado
Tornado Dart Goblin
Dart Goblin Mother Witch Zap Arrows Tornado Electro Giant
Arrows Inferno Dragon Zap Dart Goblin Tornado
Goblin Cage Zap
Zap Arrows Dart Goblin Goblin Cage Tornado
Inferno Dragon Goblin Cage
Tornado Zap Goblin Cage Electro Giant Inferno Dragon
Arrows Goblin Cage Tornado
Arrows Goblin Cage Zap Dart Goblin Tornado
Zap Arrows Goblin Cage Tornado Dart Goblin Inferno Dragon Mother Witch
Dart Goblin Goblin Cage Tornado Inferno Dragon
Arrows Dart Goblin Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage Electro Giant
Zap Arrows Inferno Dragon
Zap Goblin Cage
Zap Goblin Cage Tornado
Goblin Cage Inferno Dragon
Arrows Electro Giant Mother Witch Zap Dart Goblin Tornado
Dart Goblin Goblin Cage
Goblin Cage Inferno Dragon
Zap Goblin Cage Tornado Inferno Dragon
Dart Goblin Goblin Cage Inferno Dragon
Inferno Dragon Dart Goblin Goblin Cage
Zap Arrows Goblin Cage Tornado Electro Giant
Goblin Cage
Dart Goblin Goblin Cage Electro Giant
Electro Giant Zap Dart Goblin Goblin Cage Tornado Inferno Dragon
Arrows Zap Dart Goblin Goblin Cage Electro Giant Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin Tornado
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows
Arrows Electro Giant Mother Witch Zap Dart Goblin Tornado
Arrows Dart Goblin Tornado
Arrows Zap Dart Goblin Tornado
Arrows Zap Dart Goblin Tornado
Tornado
Zap Arrows Dart Goblin Tornado
Zap Arrows Dart Goblin Tornado
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows Tornado
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Tornado Electro Giant Mother Witch
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Electro Giant Mother Witch
Inferno Dragon
Arrows Zap Dart Goblin Tornado
Zap Arrows Tornado
Zap Arrows Dart Goblin Tornado
Zap Arrows Dart Goblin Tornado Electro Giant Mother Witch
Zap Dart Goblin Electro Giant
Zap Arrows Dart Goblin
Zap Arrows
Arrows
Zap Dart Goblin
Zap Arrows Dart Goblin Tornado
Arrows
Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows Tornado Electro Giant
Dart Goblin
Zap Electro Giant Dart Goblin Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado Electro Giant

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