My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Bandit Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Firecracker Dart Goblin Bandit
Barbarian Barrel
Cannon Firecracker Dart Goblin Bandit Electro Wizard
The Log
Cannon Firecracker Dart Goblin Bandit
Earthquake
Cannon Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Bandit Electro Wizard Boss Bandit
Fireball
Cannon Firecracker Dart Goblin Bandit Electro Wizard Boss Bandit
Poison
Cannon Firecracker Dart Goblin Electro Wizard Boss Bandit
Lightning
Cannon Bandit Electro Wizard Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Firecracker Dart Goblin Bandit Electro Wizard Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Electro Wizard Dart Goblin Bandit
Arrows
Zap Bandit
Cannon
Firecracker
Zap Dart Goblin Bandit
Dart Goblin
Zap Firecracker Bandit
Bandit
Zap Arrows Firecracker Dart Goblin Electro Wizard
Electro Wizard
Zap Bandit
Boss Bandit

Defense Synergies 2 16

Zap
Cannon Electro Wizard Arrows Firecracker Dart Goblin Bandit
Arrows
Zap Cannon Bandit
Cannon
Zap Arrows Firecracker Dart Goblin Bandit Electro Wizard
Firecracker
Zap Cannon Dart Goblin Bandit Electro Wizard
Dart Goblin
Zap Cannon Firecracker Bandit Electro Wizard
Bandit
Zap Arrows Cannon Firecracker Dart Goblin Electro Wizard
Electro Wizard
Zap Cannon Firecracker Dart Goblin Bandit
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Dart Goblin Electro Wizard
Zap Cannon Firecracker Dart Goblin Bandit Electro Wizard
Cannon Dart Goblin Bandit Electro Wizard
Cannon Firecracker Dart Goblin Bandit Electro Wizard
Arrows Firecracker
Arrows Zap Cannon Firecracker Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard Zap Arrows Cannon Firecracker
Zap Arrows Cannon Dart Goblin Bandit Electro Wizard
Cannon
Cannon Firecracker Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard Zap Arrows Cannon Firecracker Bandit
Arrows Zap Firecracker Dart Goblin Electro Wizard
Cannon Zap Bandit Electro Wizard
Zap Arrows Cannon Firecracker Dart Goblin Electro Wizard
Cannon Bandit Electro Wizard
Zap Cannon Bandit Electro Wizard
Arrows Cannon Firecracker Electro Wizard
Arrows Cannon Zap Firecracker Dart Goblin Bandit Electro Wizard
Zap Arrows Cannon Firecracker Dart Goblin Bandit Electro Wizard
Cannon Dart Goblin Electro Wizard
Arrows Cannon Firecracker Dart Goblin Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Arrows Firecracker
Bandit Zap Electro Wizard
Zap Bandit Electro Wizard
Cannon Bandit
Arrows Firecracker Zap Dart Goblin Electro Wizard
Dart Goblin Bandit Electro Wizard
Zap Electro Wizard Firecracker Bandit
Cannon Dart Goblin
Dart Goblin
Zap Arrows Electro Wizard
Cannon Bandit
Cannon Firecracker Dart Goblin
Electro Wizard Zap Firecracker Dart Goblin
Arrows Zap Cannon Firecracker Dart Goblin Electro Wizard
Zap Arrows Cannon Electro Wizard
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Bandit
Arrows Firecracker Zap Dart Goblin Bandit Electro Wizard
Arrows Dart Goblin Bandit
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker
Arrows Firecracker Zap Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin Bandit
Electro Wizard
Firecracker Zap Arrows Dart Goblin Bandit Electro Wizard
Zap Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Bandit
Arrows Firecracker Dart Goblin Bandit
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin Bandit
Arrows Firecracker Dart Goblin Bandit
Arrows
Zap Arrows Firecracker Dart Goblin Bandit Electro Wizard
Zap Arrows Firecracker Dart Goblin
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Dart Goblin Bandit Electro Wizard
Zap Arrows Bandit
Zap Arrows Firecracker Dart Goblin Bandit
Zap Arrows Firecracker Dart Goblin Electro Wizard
Zap Electro Wizard Firecracker Dart Goblin
Zap Arrows Dart Goblin Bandit
Zap Arrows Firecracker Electro Wizard
Arrows Firecracker
Zap Electro Wizard Dart Goblin Bandit
Zap Arrows Firecracker Dart Goblin Electro Wizard
Arrows
Firecracker Dart Goblin Electro Wizard
Arrows Zap Firecracker Dart Goblin
Zap Arrows
Firecracker Dart Goblin
Zap Firecracker Dart Goblin Electro Wizard
Firecracker Zap Dart Goblin Electro Wizard
Zap Firecracker Dart Goblin Bandit Electro Wizard
Firecracker Dart Goblin

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