My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Fisherman Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Fisherman Phoenix
Giant Snowball
Bomber Fisherman
Zap
Bomber Fisherman
Barbarian Barrel
Bomber
The Log
Bomber Fisherman
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Fisherman Mother Witch
Fireball
Bomber Fisherman Mother Witch
Poison
Bomber Fisherman Phoenix Mother Witch
Lightning
Fisherman Phoenix Mother Witch
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Fisherman Phoenix Mother Witch Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Fisherman

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Arrows Giant Bomber Fisherman Phoenix Mother Witch
Arrows
Zap Giant Lightning Phoenix Mother Witch
Giant
Bomber Zap Arrows Lightning Fisherman Mother Witch
Lightning
Giant Arrows
Fisherman
Zap Giant
Phoenix
Zap Arrows
Mother Witch
Zap Arrows Giant

Defense Synergies 0 10

Bomber
Zap Fisherman
Zap
Bomber Arrows Fisherman Phoenix Mother Witch
Arrows
Zap Lightning Phoenix Mother Witch
Giant
Lightning
Arrows
Fisherman
Bomber Zap Mother Witch
Phoenix
Zap Arrows
Mother Witch
Zap Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap
Bomber Zap Fisherman Phoenix
Fisherman Bomber Lightning
Bomber Fisherman Phoenix
Lightning Bomber Arrows
Arrows Bomber Zap Mother Witch
Lightning Zap Arrows Phoenix
Lightning Zap Arrows Phoenix
Fisherman Phoenix
Bomber Fisherman Phoenix
Mother Witch Bomber Zap Arrows Fisherman
Arrows Zap Phoenix
Bomber Zap Lightning
Bomber Zap Arrows
Phoenix
Zap Lightning Fisherman
Bomber Arrows Fisherman
Arrows Bomber Zap Fisherman
Zap Arrows Bomber Fisherman Mother Witch
Fisherman Phoenix
Bomber Arrows Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fisherman
Bomber Zap Arrows Lightning Fisherman Phoenix
Zap Lightning Fisherman
Lightning Zap Fisherman Phoenix
Fisherman Phoenix
Arrows Mother Witch Zap
Lightning Phoenix
Fisherman Phoenix
Zap Lightning Phoenix
Phoenix
Phoenix
Lightning Zap Arrows Phoenix
Lightning
Bomber
Phoenix Bomber Zap Lightning Fisherman
Arrows Bomber Zap Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Fisherman
Lightning Arrows
Lightning Arrows
Bomber Zap Arrows
Arrows Mother Witch Zap
Bomber Arrows
Arrows Zap Lightning
Arrows Zap Lightning Fisherman
Lightning Fisherman
Lightning Zap Arrows Fisherman
Lightning Zap Arrows
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Zap Arrows Fisherman
Lightning Bomber Zap Arrows
Lightning Arrows
Lightning Arrows
Bomber Lightning Fisherman
Lightning Bomber Zap Arrows Fisherman
Lightning Bomber Zap Arrows Mother Witch
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Zap Arrows
Zap Arrows Mother Witch Bomber
Fisherman
Arrows Zap Lightning Fisherman
Lightning Zap Arrows Fisherman
Lightning Zap Arrows Fisherman
Lightning Zap Arrows Mother Witch
Zap Lightning
Lightning
Lightning Bomber Zap Arrows
Zap Lightning Arrows
Arrows Lightning
Zap Lightning
Lightning Zap Arrows
Arrows
Lightning
Arrows Bomber Zap Lightning
Lightning Zap Arrows
Zap Lightning
Zap Lightning
Lightning Zap

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