My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Barbarians Three Musketeers
Zap
Inferno Tower Three Musketeers
Barbarian Barrel
Barbarians Inferno Tower Three Musketeers
The Log
Barbarians Three Musketeers
Earthquake
Barbarians Inferno Tower Elixir Collector
Arrows
Royal Delivery
Barbarians Three Musketeers P.E.K.K.A
Fireball
Barbarians Inferno Tower Elixir Collector Three Musketeers
Poison
Barbarians Inferno Tower Elixir Collector Three Musketeers
Lightning
Inferno Tower Elixir Collector Three Musketeers
Rocket
Barbarians Inferno Tower Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Barbarians Inferno Tower Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Arrows Barbarians

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Three Musketeers The Log
Arrows
Zap P.E.K.K.A
Barbarians
Inferno Tower
Elixir Collector
Three Musketeers
Zap The Log
P.E.K.K.A
Zap Arrows The Log
The Log
Zap Three Musketeers P.E.K.K.A

Defense Synergies 2 10

Zap
Arrows Barbarians Inferno Tower Three Musketeers P.E.K.K.A The Log
Arrows
Zap Barbarians Inferno Tower P.E.K.K.A
Barbarians
Zap Arrows
Inferno Tower
The Log Zap Arrows
Elixir Collector
Three Musketeers
Zap The Log
P.E.K.K.A
The Log Zap Arrows
The Log
Inferno Tower P.E.K.K.A Zap Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Barbarians Inferno Tower P.E.K.K.A Zap Three Musketeers The Log
Barbarians Inferno Tower Three Musketeers P.E.K.K.A
Barbarians Inferno Tower Three Musketeers P.E.K.K.A
Arrows Barbarians P.E.K.K.A The Log
Arrows The Log Zap
Inferno Tower Three Musketeers Zap Arrows
Zap Arrows Barbarians Inferno Tower P.E.K.K.A The Log
Barbarians Inferno Tower Three Musketeers P.E.K.K.A
Barbarians Inferno Tower
Barbarians Zap Arrows The Log
Arrows Inferno Tower Three Musketeers Zap
Barbarians Inferno Tower P.E.K.K.A Zap Three Musketeers The Log
Three Musketeers Zap Arrows Barbarians P.E.K.K.A The Log
Barbarians Inferno Tower P.E.K.K.A Three Musketeers
Barbarians Inferno Tower Zap Three Musketeers P.E.K.K.A The Log
Barbarians Three Musketeers Arrows Inferno Tower P.E.K.K.A
Arrows Zap Barbarians Three Musketeers The Log
Zap Arrows The Log Barbarians
Barbarians P.E.K.K.A Inferno Tower Three Musketeers
Arrows Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower P.E.K.K.A
Zap Arrows The Log
Barbarians P.E.K.K.A Zap Inferno Tower The Log
P.E.K.K.A Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower P.E.K.K.A Three Musketeers
Arrows Zap Three Musketeers
P.E.K.K.A Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians Inferno Tower The Log
Inferno Tower P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Barbarians Inferno Tower
P.E.K.K.A Zap Arrows Barbarians The Log
Barbarians P.E.K.K.A Inferno Tower Three Musketeers
Barbarians Three Musketeers
Barbarians Inferno Tower Zap Three Musketeers P.E.K.K.A The Log
Arrows Zap Barbarians Inferno Tower P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows Barbarians The Log
Zap Arrows The Log
Arrows Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Three Musketeers
Zap Arrows The Log
Zap Arrows
Three Musketeers The Log
Arrows
Zap Arrows The Log
Zap Arrows Three Musketeers The Log
Arrows Three Musketeers The Log
Arrows Three Musketeers
Zap Arrows Three Musketeers The Log
Zap Arrows The Log
The Log
Arrows
The Log
Zap Arrows Barbarians The Log
Zap Arrows The Log
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows
Zap
Zap Arrows The Log
Zap Arrows
P.E.K.K.A
Arrows The Log
Zap Barbarians
Zap Arrows Three Musketeers
Arrows The Log
Three Musketeers
Arrows The Log Zap
Zap Arrows
Three Musketeers P.E.K.K.A
Zap The Log
Zap
Zap The Log

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