My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Executioner P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Barbarians Wizard Executioner
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Executioner P.E.K.K.A Inferno Dragon
Fireball
Barbarians Wizard Executioner Inferno Dragon
Poison
Barbarians Wizard Executioner
Lightning
Wizard Executioner Inferno Dragon
Rocket
Barbarians Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Inferno Dragon Barbarians Giant Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Arrows Inferno Dragon Barbarians

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant P.E.K.K.A Executioner
Arrows
Zap Giant P.E.K.K.A
Barbarians
Giant
Zap Arrows Wizard Executioner
Wizard
Giant P.E.K.K.A
Executioner
Zap Giant P.E.K.K.A
P.E.K.K.A
Zap Arrows Wizard Executioner
Inferno Dragon

Defense Synergies 0 8

Zap
Arrows Barbarians Executioner P.E.K.K.A Inferno Dragon
Arrows
Zap Barbarians P.E.K.K.A
Barbarians
Zap Arrows
Giant
Wizard
P.E.K.K.A
Executioner
Zap
P.E.K.K.A
Zap Arrows Wizard
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner
Barbarians P.E.K.K.A Inferno Dragon Zap Executioner
Barbarians P.E.K.K.A Executioner Inferno Dragon
Barbarians P.E.K.K.A Inferno Dragon
Arrows Barbarians P.E.K.K.A
Arrows Zap Executioner
Inferno Dragon Zap Arrows Wizard Executioner
Zap Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Inferno Dragon
Barbarians
Barbarians Executioner Zap Arrows Wizard
Arrows Executioner Inferno Dragon Zap Wizard
Barbarians P.E.K.K.A Zap Wizard
Wizard Executioner Zap Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Inferno Dragon
Barbarians Zap P.E.K.K.A Inferno Dragon
Barbarians Wizard Arrows Executioner P.E.K.K.A
Arrows Zap Barbarians Wizard Executioner
Zap Arrows Wizard Executioner Barbarians Inferno Dragon
Barbarians P.E.K.K.A Inferno Dragon
Wizard Arrows Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A
Zap Arrows Wizard Executioner Inferno Dragon
Barbarians P.E.K.K.A Zap
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Executioner Inferno Dragon
Arrows Wizard Executioner Zap
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Inferno Dragon
Zap P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians
P.E.K.K.A Zap Arrows Barbarians
Barbarians P.E.K.K.A Wizard Executioner
Wizard Barbarians Executioner
Barbarians Zap Executioner P.E.K.K.A Inferno Dragon
Arrows Executioner Zap Barbarians Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner
Arrows
Arrows Barbarians
Wizard Executioner Zap Arrows
Arrows Wizard Executioner Zap
Arrows Wizard Executioner
Arrows Zap Wizard Executioner
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows Wizard Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows
Zap Arrows Wizard Executioner
Zap Arrows Wizard
Arrows Wizard
Zap Arrows Barbarians
Zap Arrows Wizard Executioner
Inferno Dragon
Arrows Zap Wizard Executioner
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard Executioner
Zap Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Barbarians
Zap Arrows Wizard Executioner
Arrows
Wizard Executioner
Arrows Zap Wizard Executioner
Zap Arrows
Executioner P.E.K.K.A
Zap
Zap Executioner
Zap Executioner

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