My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Ram Rider
Giant Snowball
Archers Skeleton Army Baby Dragon Ram Rider
Zap
Archers Skeleton Army Ram Rider
Barbarian Barrel
Archers Wizard Skeleton Army
The Log
Archers Mini P.E.K.K.A Skeleton Army Ram Rider
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Ram Rider
Fireball
Archers Wizard Skeleton Army Baby Dragon Ram Rider
Poison
Archers Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Skeleton Army Mini P.E.K.K.A Baby Dragon Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Skeleton Army

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Ram Rider Archers Mini P.E.K.K.A Baby Dragon
Archers
Zap Arrows Mini P.E.K.K.A Baby Dragon Ram Rider
Arrows
Zap Archers Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Zap Archers Arrows Wizard Baby Dragon Ram Rider
Wizard
Mini P.E.K.K.A Ram Rider
Skeleton Army
Baby Dragon
Zap Archers Mini P.E.K.K.A Ram Rider
Ram Rider
Zap Archers Arrows Mini P.E.K.K.A Wizard Baby Dragon

Defense Synergies 1 14

Zap
Mini P.E.K.K.A Archers Arrows Skeleton Army Baby Dragon Ram Rider
Archers
Zap Mini P.E.K.K.A Skeleton Army Baby Dragon
Arrows
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Arrows Wizard Skeleton Army Baby Dragon Ram Rider
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Archers Mini P.E.K.K.A Wizard
Baby Dragon
Zap Archers Mini P.E.K.K.A
Ram Rider
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon Ram Rider
Mini P.E.K.K.A Skeleton Army Zap Ram Rider
Mini P.E.K.K.A Skeleton Army Ram Rider Archers
Mini P.E.K.K.A Skeleton Army Ram Rider
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Zap Archers Baby Dragon
Ram Rider Zap Archers Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon Ram Rider
Mini P.E.K.K.A Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A
Archers Skeleton Army Zap Arrows Wizard Baby Dragon Ram Rider
Arrows Zap Archers Wizard Baby Dragon Ram Rider
Mini P.E.K.K.A Skeleton Army Zap Wizard Ram Rider
Wizard Skeleton Army Zap Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Ram Rider
Skeleton Army Zap Mini P.E.K.K.A Ram Rider
Wizard Arrows Mini P.E.K.K.A Skeleton Army
Arrows Zap Archers Wizard Skeleton Army Baby Dragon Ram Rider
Zap Arrows Wizard Baby Dragon Archers Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Skeleton Army Archers Arrows Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Archers
Zap Archers Arrows Mini P.E.K.K.A Wizard Baby Dragon
Skeleton Army Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Skeleton Army Zap Ram Rider
Mini P.E.K.K.A Skeleton Army Ram Rider
Arrows Wizard Zap Archers Baby Dragon Ram Rider
Mini P.E.K.K.A Skeleton Army Archers Ram Rider
Mini P.E.K.K.A Skeleton Army
Zap Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap Arrows
Mini P.E.K.K.A Skeleton Army Wizard Ram Rider
Wizard Archers Skeleton Army Baby Dragon
Skeleton Army Zap Archers Mini P.E.K.K.A Baby Dragon
Arrows Zap Archers Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows
Wizard Zap Arrows Baby Dragon
Arrows Wizard Zap Baby Dragon Ram Rider
Archers Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon Ram Rider
Arrows Zap Wizard Ram Rider
Mini P.E.K.K.A
Zap Arrows Wizard Ram Rider
Zap Archers Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon Ram Rider
Zap Arrows Wizard Baby Dragon Ram Rider
Zap Arrows Baby Dragon
Zap Archers Arrows Wizard Baby Dragon
Zap Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Archers Skeleton Army
Zap Archers Arrows Wizard Baby Dragon Ram Rider
Arrows
Mini P.E.K.K.A Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows
Zap Baby Dragon
Zap
Zap Baby Dragon

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