My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Electro Wizard Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Ram Rider Mighty Miner
Giant Snowball
Archers Ram Rider Mighty Miner
Zap
Archers Ram Rider Mighty Miner
Barbarian Barrel
Archers Elite Barbarians Valkyrie Electro Wizard
The Log
Archers Elite Barbarians Ram Rider
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Valkyrie Electro Wizard Ram Rider
Fireball
Archers Elite Barbarians Electro Wizard Ram Rider Mighty Miner
Poison
Archers Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard Ram Rider Mighty Miner
Rocket
Elite Barbarians Valkyrie Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Valkyrie Electro Wizard Mighty Miner Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Archers Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Electro Wizard Ram Rider Archers Valkyrie Mighty Miner
Archers
Valkyrie Zap Elite Barbarians Ram Rider
Elite Barbarians
Zap Valkyrie Archers
Valkyrie
Archers Elite Barbarians Zap Electro Wizard Ram Rider
Mirror
Zap Ram Rider
Electro Wizard
Zap Valkyrie Ram Rider
Ram Rider
Zap Archers Valkyrie Mirror Electro Wizard
Mighty Miner
Zap

Defense Synergies 4 10

Zap
Mirror Electro Wizard Archers Elite Barbarians Valkyrie Ram Rider Mighty Miner
Archers
Valkyrie Zap Electro Wizard
Elite Barbarians
Valkyrie Zap
Valkyrie
Archers Elite Barbarians Zap Mirror Electro Wizard
Mirror
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Archers Valkyrie Mirror Ram Rider
Ram Rider
Zap Electro Wizard
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard Ram Rider
Elite Barbarians Zap Valkyrie Electro Wizard Ram Rider
Ram Rider Archers Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Electro Wizard Ram Rider
Elite Barbarians Valkyrie
Zap Archers Valkyrie Electro Wizard
Electro Wizard Ram Rider Zap Archers
Zap Valkyrie Electro Wizard Ram Rider
Mighty Miner Elite Barbarians
Elite Barbarians Archers Valkyrie Electro Wizard
Archers Valkyrie Electro Wizard Zap Ram Rider
Zap Archers Electro Wizard Ram Rider
Zap Elite Barbarians Valkyrie Electro Wizard Ram Rider
Valkyrie Zap Electro Wizard
Elite Barbarians Electro Wizard Ram Rider
Zap Elite Barbarians Electro Wizard Ram Rider
Elite Barbarians Valkyrie Electro Wizard
Zap Archers Elite Barbarians Valkyrie Electro Wizard Ram Rider
Zap Valkyrie Archers Electro Wizard Ram Rider
Elite Barbarians Electro Wizard Ram Rider
Valkyrie Archers Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Elite Barbarians Electro Wizard
Electro Wizard Zap Archers Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Electro Wizard Ram Rider
Valkyrie Zap Elite Barbarians Electro Wizard Ram Rider
Elite Barbarians Valkyrie Ram Rider Mighty Miner
Zap Archers Electro Wizard Ram Rider
Archers Elite Barbarians Valkyrie Electro Wizard Ram Rider
Mighty Miner Elite Barbarians Valkyrie
Zap Electro Wizard Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Ram Rider
Archers Valkyrie
Elite Barbarians Electro Wizard Zap Archers Valkyrie Mighty Miner
Valkyrie Zap Archers Elite Barbarians Electro Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard Ram Rider
Valkyrie
Zap Valkyrie
Zap Ram Rider
Archers
Zap Ram Rider
Zap Ram Rider
Elite Barbarians Electro Wizard
Zap Valkyrie Electro Wizard Ram Rider
Zap Archers
Elite Barbarians
Zap Elite Barbarians
Zap
Zap Archers Electro Wizard
Zap Valkyrie
Zap
Zap Valkyrie
Zap Electro Wizard Ram Rider
Zap Ram Rider
Zap
Elite Barbarians Zap Archers Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap
Zap Electro Wizard
Mighty Miner
Zap Electro Wizard Archers
Zap Archers Electro Wizard Ram Rider
Valkyrie Electro Wizard
Zap
Zap
Elite Barbarians
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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