My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Golem Ice Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Battle Ram Inferno Dragon Night Witch
Giant Snowball
Archers Battle Ram Inferno Dragon Night Witch
Zap
Archers Battle Ram Inferno Dragon Night Witch
Barbarian Barrel
Archers Elite Barbarians Battle Ram Ice Wizard Night Witch
The Log
Archers Elite Barbarians Battle Ram
Earthquake
Archers
Arrows
Archers Night Witch
Royal Delivery
Archers Elite Barbarians Battle Ram Ice Wizard Inferno Dragon Night Witch
Fireball
Archers Elite Barbarians Battle Ram Ice Wizard Inferno Dragon Night Witch
Poison
Archers Ice Wizard Night Witch
Lightning
Elite Barbarians Battle Ram Ice Wizard Inferno Dragon Night Witch
Rocket
Elite Barbarians Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Golem Ice Wizard Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Ice Wizard Battle Ram Inferno Dragon Night Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Ice Wizard Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Archers Golem Ice Wizard Night Witch
Archers
Zap Elite Barbarians Battle Ram Golem Inferno Dragon
Elite Barbarians
Zap Archers Battle Ram
Battle Ram
Zap Archers Elite Barbarians
Golem
Night Witch Zap Archers Ice Wizard
Ice Wizard
Zap Golem
Inferno Dragon
Archers
Night Witch
Golem Zap

Defense Synergies 0 8

Zap
Archers Elite Barbarians Ice Wizard Inferno Dragon Night Witch
Archers
Zap Ice Wizard
Elite Barbarians
Zap
Battle Ram
Golem
Ice Wizard
Zap Archers Inferno Dragon Night Witch
Inferno Dragon
Zap Ice Wizard
Night Witch
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Inferno Dragon Zap Ice Wizard Night Witch
Archers Elite Barbarians Ice Wizard Inferno Dragon Night Witch
Elite Barbarians Inferno Dragon Night Witch Ice Wizard
Elite Barbarians
Zap Archers Ice Wizard Night Witch
Inferno Dragon Zap Archers Ice Wizard Night Witch
Zap
Inferno Dragon Elite Barbarians Ice Wizard Night Witch
Elite Barbarians Archers Ice Wizard Night Witch
Archers Ice Wizard Zap Night Witch
Inferno Dragon Zap Archers Ice Wizard Night Witch
Night Witch Zap Elite Barbarians Ice Wizard
Zap Night Witch
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Inferno Dragon
Elite Barbarians Night Witch
Zap Archers Elite Barbarians Ice Wizard Night Witch
Zap Archers Ice Wizard Inferno Dragon
Elite Barbarians Inferno Dragon
Archers Elite Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Inferno Dragon
Zap Elite Barbarians
Zap Elite Barbarians Night Witch
Elite Barbarians Inferno Dragon Night Witch
Zap Archers Ice Wizard
Archers Elite Barbarians Ice Wizard Night Witch
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Night Witch
Archers
Elite Barbarians Zap Archers Inferno Dragon Night Witch
Zap Archers Elite Barbarians Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Zap
Zap Ice Wizard
Archers
Zap Ice Wizard
Zap
Elite Barbarians Night Witch
Zap
Zap Archers
Elite Barbarians
Zap Elite Barbarians
Zap
Night Witch
Zap Archers
Zap
Night Witch
Zap
Zap Ice Wizard
Inferno Dragon
Zap Ice Wizard
Zap
Zap
Elite Barbarians Zap Archers Ice Wizard Night Witch
Zap
Elite Barbarians Night Witch
Zap Night Witch
Zap
Zap Archers Night Witch
Zap Archers Ice Wizard
Zap
Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Zap

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