My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Goblin Hut Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Skeleton Army Night Witch
Giant Snowball
Archers Musketeer Goblin Hut Skeleton Army Night Witch
Zap
Archers Goblin Hut Skeleton Army Night Witch
Barbarian Barrel
Archers Elite Barbarians Musketeer Valkyrie Goblin Hut Skeleton Army Night Witch
The Log
Archers Elite Barbarians Musketeer Goblin Hut Skeleton Army
Earthquake
Archers Goblin Hut Skeleton Army
Arrows
Archers Goblin Hut Skeleton Army Night Witch
Royal Delivery
Archers Elite Barbarians Musketeer Valkyrie Goblin Hut Skeleton Army Night Witch
Fireball
Archers Elite Barbarians Musketeer Goblin Hut Skeleton Army Night Witch
Poison
Archers Musketeer Goblin Hut Skeleton Army Night Witch
Lightning
Elite Barbarians Musketeer Valkyrie Goblin Hut Night Witch
Rocket
Elite Barbarians Musketeer Valkyrie Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Musketeer Valkyrie Night Witch Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Archers Musketeer Valkyrie Goblin Hut Night Witch
Archers
Valkyrie Zap Elite Barbarians Goblin Hut
Elite Barbarians
Zap Valkyrie Archers
Musketeer
Valkyrie Zap Goblin Hut
Valkyrie
Archers Elite Barbarians Musketeer Zap Goblin Hut
Goblin Hut
Zap Archers Musketeer Valkyrie
Skeleton Army
Night Witch
Zap

Defense Synergies 3 14

Zap
Archers Elite Barbarians Musketeer Valkyrie Goblin Hut Skeleton Army Night Witch
Archers
Valkyrie Zap Goblin Hut Skeleton Army
Elite Barbarians
Valkyrie Zap
Musketeer
Valkyrie Zap Goblin Hut Skeleton Army
Valkyrie
Archers Elite Barbarians Musketeer Zap Goblin Hut Night Witch
Goblin Hut
Zap Archers Musketeer Valkyrie Skeleton Army
Skeleton Army
Zap Archers Musketeer Goblin Hut
Night Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Goblin Hut
Elite Barbarians Skeleton Army Zap Musketeer Valkyrie Goblin Hut Night Witch
Goblin Hut Skeleton Army Archers Elite Barbarians Musketeer Valkyrie Night Witch
Elite Barbarians Goblin Hut Skeleton Army Night Witch Musketeer Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army Zap Archers Musketeer Valkyrie Night Witch
Musketeer Zap Archers Goblin Hut Night Witch
Zap Musketeer Valkyrie
Elite Barbarians Musketeer Goblin Hut Skeleton Army Night Witch
Elite Barbarians Skeleton Army Archers Musketeer Valkyrie Night Witch
Archers Valkyrie Skeleton Army Zap Musketeer Goblin Hut Night Witch
Musketeer Zap Archers Goblin Hut Night Witch
Goblin Hut Skeleton Army Night Witch Zap Elite Barbarians Musketeer Valkyrie
Valkyrie Skeleton Army Zap Goblin Hut Night Witch
Elite Barbarians Skeleton Army Goblin Hut
Skeleton Army Zap Elite Barbarians Goblin Hut
Elite Barbarians Musketeer Valkyrie Goblin Hut Skeleton Army Night Witch
Zap Archers Elite Barbarians Musketeer Valkyrie Goblin Hut Skeleton Army Night Witch
Zap Valkyrie Archers Musketeer Goblin Hut
Elite Barbarians Musketeer Goblin Hut
Valkyrie Skeleton Army Archers Elite Barbarians Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers Elite Barbarians Goblin Hut
Zap Archers Elite Barbarians Musketeer Valkyrie
Skeleton Army Zap Elite Barbarians Musketeer Valkyrie Goblin Hut
Valkyrie Skeleton Army Zap Elite Barbarians Musketeer Night Witch
Elite Barbarians Musketeer Valkyrie Goblin Hut Skeleton Army Night Witch
Zap Archers Musketeer Goblin Hut
Skeleton Army Archers Elite Barbarians Musketeer Valkyrie Goblin Hut Night Witch
Elite Barbarians Valkyrie Skeleton Army
Zap Elite Barbarians Valkyrie Goblin Hut Skeleton Army
Musketeer Goblin Hut Skeleton Army
Elite Barbarians Musketeer Valkyrie Goblin Hut
Skeleton Army Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Night Witch
Archers Musketeer Valkyrie Skeleton Army
Elite Barbarians Goblin Hut Skeleton Army Zap Archers Musketeer Valkyrie Night Witch
Valkyrie Zap Archers Elite Barbarians Musketeer Goblin Hut
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Goblin Hut
Musketeer Valkyrie
Zap Valkyrie
Zap Musketeer
Archers Musketeer
Zap
Zap
Elite Barbarians Musketeer Night Witch
Zap Musketeer Valkyrie
Zap Archers Musketeer
Elite Barbarians Musketeer Goblin Hut
Musketeer
Zap Elite Barbarians Musketeer Goblin Hut
Zap Musketeer Goblin Hut
Musketeer Goblin Hut
Night Witch
Zap Archers Musketeer
Zap Valkyrie
Musketeer Night Witch
Musketeer
Zap Musketeer
Zap Valkyrie
Zap Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Archers Musketeer Night Witch
Zap Musketeer Goblin Hut
Elite Barbarians Night Witch
Zap Musketeer Night Witch
Zap
Zap Archers Musketeer Goblin Hut Skeleton Army Night Witch
Zap Archers Musketeer
Musketeer Valkyrie
Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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