My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Elite Barbarians Valkyrie Ice Wizard
The Log
Archers Elite Barbarians
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Valkyrie Ice Wizard
Fireball
Archers Elite Barbarians Ice Wizard
Poison
Archers Ice Wizard
Lightning
Elite Barbarians Valkyrie Ice Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Ice Wizard Fireball Valkyrie Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Ice Wizard

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Archers Valkyrie Ice Wizard
Archers
Valkyrie Zap Elite Barbarians Giant
Elite Barbarians
Zap Valkyrie Rage Archers Fireball
Fireball
Zap Elite Barbarians Giant
Valkyrie
Archers Elite Barbarians Zap Giant
Giant
Zap Rage Archers Fireball Valkyrie Ice Wizard
Rage
Elite Barbarians Giant
Ice Wizard
Zap Giant

Defense Synergies 3 8

Zap
Fireball Archers Elite Barbarians Valkyrie Ice Wizard
Archers
Valkyrie Zap Ice Wizard
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie Ice Wizard
Valkyrie
Archers Elite Barbarians Zap Fireball Ice Wizard
Giant
Rage
Ice Wizard
Zap Archers Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Elite Barbarians Zap Valkyrie Ice Wizard
Archers Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Fireball Valkyrie
Fireball Zap Archers Valkyrie Ice Wizard
Zap Archers Fireball Ice Wizard
Zap Fireball Valkyrie
Elite Barbarians Ice Wizard
Elite Barbarians Archers Valkyrie Ice Wizard
Archers Valkyrie Ice Wizard Zap Fireball
Zap Archers Fireball Ice Wizard
Zap Elite Barbarians Fireball Valkyrie Ice Wizard
Fireball Valkyrie Zap
Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Valkyrie
Fireball Zap Archers Elite Barbarians Valkyrie Ice Wizard
Zap Valkyrie Archers Fireball Ice Wizard
Elite Barbarians
Valkyrie Archers Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie
Valkyrie Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie
Fireball Zap Archers Ice Wizard
Archers Elite Barbarians Fireball Valkyrie Ice Wizard
Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie
Archers Fireball Valkyrie
Elite Barbarians Zap Archers Fireball Valkyrie
Valkyrie Zap Archers Elite Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Ice Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Ice Wizard
Archers
Fireball Zap Ice Wizard
Fireball Zap
Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap Archers
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Zap Archers Fireball
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball Ice Wizard
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Fireball
Fireball Zap Archers Ice Wizard
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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