My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Baby Dragon
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Valkyrie Wizard
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Valkyrie Wizard Baby Dragon P.E.K.K.A
Fireball
Archers Goblin Gang Wizard Baby Dragon
Poison
Archers Goblin Gang Wizard
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Valkyrie Baby Dragon Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Archers Valkyrie Baby Dragon
Archers
Valkyrie Zap Baby Dragon P.E.K.K.A
Goblin Gang
Valkyrie Baby Dragon P.E.K.K.A
Valkyrie
Archers Zap Goblin Gang Wizard Baby Dragon P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Rocket
Baby Dragon
Zap Archers Goblin Gang Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Archers Goblin Gang Valkyrie Wizard Baby Dragon

Defense Synergies 1 15

Zap
Archers Goblin Gang Valkyrie Baby Dragon P.E.K.K.A
Archers
Valkyrie Zap Goblin Gang Baby Dragon P.E.K.K.A
Goblin Gang
Zap Archers Valkyrie P.E.K.K.A
Valkyrie
Archers Zap Goblin Gang Wizard Baby Dragon P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Rocket
Baby Dragon
Zap Archers Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Archers Goblin Gang Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Wizard Baby Dragon
P.E.K.K.A Zap Goblin Gang Valkyrie
Goblin Gang Rocket P.E.K.K.A Archers Valkyrie
P.E.K.K.A Goblin Gang Valkyrie
Valkyrie Rocket P.E.K.K.A
Goblin Gang Zap Archers Valkyrie Baby Dragon
Rocket Zap Archers Goblin Gang Wizard Baby Dragon
Rocket Zap Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Archers Valkyrie
Archers Goblin Gang Valkyrie Zap Wizard Baby Dragon
Zap Archers Goblin Gang Wizard Baby Dragon
P.E.K.K.A Zap Goblin Gang Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Zap Goblin Gang Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Rocket Zap Goblin Gang P.E.K.K.A
Wizard Goblin Gang Valkyrie P.E.K.K.A
Zap Archers Goblin Gang Valkyrie Wizard Baby Dragon
Zap Valkyrie Wizard Baby Dragon Archers
P.E.K.K.A
Goblin Gang Valkyrie Wizard Archers Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Archers P.E.K.K.A
Zap Archers Goblin Gang Valkyrie Wizard Rocket Baby Dragon
Goblin Gang P.E.K.K.A Zap Valkyrie Rocket
Goblin Gang Valkyrie Rocket P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Valkyrie
Wizard Rocket Zap Archers Goblin Gang Baby Dragon
Goblin Gang Rocket P.E.K.K.A Archers Valkyrie
P.E.K.K.A Valkyrie
Zap Rocket P.E.K.K.A Valkyrie Baby Dragon
P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Zap Valkyrie
Rocket P.E.K.K.A Goblin Gang Valkyrie Wizard
Wizard Archers Valkyrie Baby Dragon
Goblin Gang Zap Archers Valkyrie Rocket Baby Dragon P.E.K.K.A
Valkyrie Zap Archers Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Zap Baby Dragon
Rocket Baby Dragon
Valkyrie Rocket
Wizard Rocket Zap Valkyrie Baby Dragon
Wizard Zap Rocket Baby Dragon
Archers Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Rocket Goblin Gang
Rocket Zap Valkyrie Wizard
Zap Archers Wizard Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Archers Wizard Baby Dragon
Rocket Zap Valkyrie Wizard Baby Dragon
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Rocket Zap Baby Dragon
Zap Archers Wizard Baby Dragon
Zap Rocket Wizard
Zap Wizard Rocket
Zap Rocket
P.E.K.K.A
Rocket Wizard
Zap Archers Goblin Gang Rocket
Rocket Zap Archers Wizard Baby Dragon
Goblin Gang Valkyrie Wizard Rocket Baby Dragon
Zap Wizard Baby Dragon
Rocket Zap
P.E.K.K.A
Zap Goblin Gang Rocket Baby Dragon
Zap Rocket
Zap Rocket Baby Dragon

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