My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Royal Recruits Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Recruits Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Royal Recruits Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Barrel Royal Recruits Bandit
Giant Snowball
Archers Goblin Gang Skeleton Barrel Royal Recruits
Zap
Archers Goblin Gang Skeleton Barrel Bandit
Barbarian Barrel
Archers Goblin Gang Skeleton Barrel Royal Recruits Valkyrie Wizard Bandit
The Log
Archers Goblin Gang Skeleton Barrel Royal Recruits Bandit
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Skeleton Barrel Royal Recruits
Royal Delivery
Archers Goblin Gang Skeleton Barrel Royal Recruits Valkyrie Wizard Bandit
Fireball
Archers Goblin Gang Skeleton Barrel Wizard Bandit
Poison
Archers Goblin Gang Skeleton Barrel Royal Recruits Wizard
Lightning
Valkyrie Wizard Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Recruits Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Skeleton Barrel Bandit Valkyrie Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Skeleton Barrel

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Skeleton Barrel Royal Recruits Valkyrie Bandit
Archers
Valkyrie Zap Skeleton Barrel Royal Recruits Bandit
Goblin Gang
Skeleton Barrel Royal Recruits Valkyrie Bandit
Skeleton Barrel
Zap Archers Goblin Gang Royal Recruits Valkyrie Bandit
Royal Recruits
Zap Archers Goblin Gang Skeleton Barrel Bandit
Valkyrie
Archers Zap Goblin Gang Skeleton Barrel Wizard Bandit
Wizard
Valkyrie Bandit
Bandit
Zap Archers Goblin Gang Skeleton Barrel Royal Recruits Valkyrie Wizard

Defense Synergies 1 14

Zap
Archers Goblin Gang Skeleton Barrel Valkyrie Bandit
Archers
Valkyrie Zap Goblin Gang Royal Recruits Bandit
Goblin Gang
Zap Archers Royal Recruits Valkyrie Bandit
Skeleton Barrel
Zap
Royal Recruits
Archers Goblin Gang
Valkyrie
Archers Zap Goblin Gang Wizard Bandit
Wizard
Valkyrie Bandit
Bandit
Zap Archers Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Royal Recruits Valkyrie Wizard
Zap Goblin Gang Royal Recruits Valkyrie Bandit
Goblin Gang Archers Royal Recruits Valkyrie Bandit
Royal Recruits Goblin Gang Valkyrie Bandit
Royal Recruits Valkyrie
Goblin Gang Zap Archers Valkyrie Bandit
Zap Archers Goblin Gang Wizard
Zap Skeleton Barrel Royal Recruits Valkyrie Bandit
Goblin Gang Royal Recruits
Goblin Gang Archers Royal Recruits Valkyrie Bandit
Archers Goblin Gang Valkyrie Zap Royal Recruits Wizard Bandit
Zap Archers Goblin Gang Wizard
Royal Recruits Zap Goblin Gang Valkyrie Wizard Bandit
Valkyrie Wizard Zap Goblin Gang Royal Recruits
Royal Recruits Goblin Gang Bandit
Zap Goblin Gang Royal Recruits Bandit
Wizard Goblin Gang Royal Recruits Valkyrie
Zap Archers Goblin Gang Royal Recruits Valkyrie Wizard Bandit
Zap Valkyrie Wizard Archers Royal Recruits Bandit
Royal Recruits
Goblin Gang Royal Recruits Valkyrie Wizard Archers Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Valkyrie Zap Archers Bandit
Bandit Zap Archers Goblin Gang Skeleton Barrel Valkyrie Wizard
Goblin Gang Royal Recruits Bandit Zap Valkyrie
Goblin Gang Royal Recruits Valkyrie Zap Bandit
Royal Recruits Goblin Gang Valkyrie Bandit
Wizard Zap Archers Goblin Gang Skeleton Barrel
Goblin Gang Royal Recruits Archers Valkyrie Bandit
Royal Recruits Valkyrie
Zap Royal Recruits Valkyrie Bandit
Royal Recruits Goblin Gang
Royal Recruits Valkyrie
Royal Recruits Zap Valkyrie
Royal Recruits Goblin Gang Valkyrie Wizard Bandit
Royal Recruits Wizard Archers Valkyrie
Goblin Gang Royal Recruits Zap Archers Valkyrie
Valkyrie Zap Archers Royal Recruits Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Royal Recruits Valkyrie Bandit
Zap Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel Royal Recruits Valkyrie
Wizard Zap Valkyrie
Wizard Zap Skeleton Barrel
Archers Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard Bandit
Goblin Gang
Zap Skeleton Barrel Royal Recruits Valkyrie Wizard Bandit
Zap Archers Wizard
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Zap Skeleton Barrel
Zap Skeleton Barrel Wizard Bandit
Skeleton Barrel Royal Recruits Wizard Bandit
Zap Archers Skeleton Barrel Wizard Bandit
Zap Skeleton Barrel Valkyrie Wizard
Wizard
Zap Skeleton Barrel Royal Recruits
Zap Valkyrie Wizard
Zap Skeleton Barrel Wizard Bandit
Zap Skeleton Barrel Wizard Bandit
Zap Skeleton Barrel Bandit
Zap Archers Wizard
Zap Skeleton Barrel Wizard
Zap Wizard Bandit
Zap
Wizard
Zap Skeleton Barrel Archers Goblin Gang Royal Recruits Bandit
Zap Archers Wizard
Goblin Gang Valkyrie Wizard
Zap Skeleton Barrel Wizard
Zap
Royal Recruits
Zap Goblin Gang Royal Recruits
Zap
Zap Skeleton Barrel Royal Recruits Bandit

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