My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Ice Golem Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Tesla Electro Wizard
The Log
Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Archers
Royal Delivery
Archers Hog Rider Bowler Electro Wizard
Fireball
Archers Tesla Hog Rider Bowler Electro Wizard
Poison
Archers Electro Wizard
Lightning
Tesla Ice Golem Bowler Electro Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Tesla Fireball Hog Rider Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Archers Tesla

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Archers Ice Golem Bowler
Archers
Ice Golem Zap Hog Rider Bowler
Tesla
Ice Golem
Archers Hog Rider Zap Electro Wizard
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Ice Golem Fireball Archers Bowler Electro Wizard
Bowler
Zap Archers Hog Rider Electro Wizard
Electro Wizard
Zap Ice Golem Fireball Hog Rider Bowler

Defense Synergies 4 15

Zap
Fireball Electro Wizard Archers Tesla Ice Golem Bowler
Archers
Ice Golem Zap Tesla Bowler Electro Wizard
Tesla
Ice Golem Zap Archers Fireball Bowler Electro Wizard
Ice Golem
Archers Tesla Zap Fireball Bowler Electro Wizard
Fireball
Zap Tesla Ice Golem Electro Wizard
Hog Rider
Bowler
Zap Archers Tesla Ice Golem Electro Wizard
Electro Wizard
Zap Archers Tesla Ice Golem Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tesla Ice Golem Fireball Electro Wizard
Zap Tesla Electro Wizard
Tesla Bowler Archers Electro Wizard
Tesla Bowler Electro Wizard
Fireball Bowler
Fireball Bowler Zap Archers Tesla Electro Wizard
Tesla Electro Wizard Zap Archers Fireball
Bowler Zap Tesla Ice Golem Fireball Electro Wizard
Tesla
Archers Tesla Ice Golem Bowler Electro Wizard
Archers Electro Wizard Zap Tesla Ice Golem Fireball Bowler
Tesla Zap Archers Fireball Electro Wizard
Tesla Bowler Zap Fireball Electro Wizard
Fireball Bowler Zap Tesla Electro Wizard
Tesla Electro Wizard
Zap Tesla Fireball Bowler Electro Wizard
Tesla Fireball Bowler Electro Wizard
Tesla Fireball Zap Archers Bowler Electro Wizard
Zap Archers Tesla Ice Golem Fireball Bowler Electro Wizard
Tesla Electro Wizard
Bowler Archers Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Ice Golem Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Archers Tesla Ice Golem Bowler
Zap Ice Golem Bowler Electro Wizard
Bowler Zap Tesla Ice Golem Fireball Electro Wizard
Tesla Bowler
Fireball Zap Archers Tesla Ice Golem Electro Wizard
Archers Tesla Ice Golem Fireball Bowler Electro Wizard
Tesla
Zap Electro Wizard Ice Golem Fireball
Tesla
Tesla Bowler
Zap Fireball Bowler Electro Wizard
Bowler Tesla Ice Golem Fireball
Archers Tesla Fireball Bowler
Tesla Electro Wizard Zap Archers Ice Golem Fireball Bowler
Bowler Zap Archers Tesla Ice Golem Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap Bowler Electro Wizard
Fireball
Ice Golem Fireball
Fireball Zap Bowler
Fireball Zap Ice Golem
Archers Bowler
Fireball Zap Ice Golem Bowler
Fireball Zap
Fireball Bowler Electro Wizard
Zap Fireball Bowler Electro Wizard
Fireball Zap Archers
Ice Golem Fireball Bowler
Fireball
Zap Ice Golem Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball
Zap Archers Fireball Bowler Electro Wizard
Zap Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Ice Golem Fireball Bowler
Fireball Zap Bowler Electro Wizard
Fireball Zap Bowler
Fireball Zap
Zap Archers Ice Golem Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball Bowler
Zap Fireball
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Archers Fireball
Fireball Zap Archers Electro Wizard
Fireball
Fireball Bowler Electro Wizard
Zap Ice Golem Fireball Bowler
Zap Fireball
Zap Fireball Bowler Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bowler Electro Wizard

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