My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Tesla Wizard
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Archers Tesla Wizard
Poison
Archers Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tesla Fireball Mini P.E.K.K.A Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Archers Mini P.E.K.K.A The Log
Archers
Zap Mini P.E.K.K.A P.E.K.K.A
Tesla
Fireball
Zap The Log
Mini P.E.K.K.A
Zap Archers Wizard The Log
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Archers Wizard The Log
The Log
Zap Fireball Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 6 15

Zap
Fireball Mini P.E.K.K.A Archers Tesla P.E.K.K.A The Log
Archers
Zap Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Tesla
The Log Zap Archers Fireball Mini P.E.K.K.A Wizard
Fireball
Zap The Log Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Archers Tesla Fireball Wizard
Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Archers Wizard
The Log
Tesla Fireball Mini P.E.K.K.A P.E.K.K.A Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Zap Tesla The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Archers
Tesla Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Zap Archers Tesla
Tesla Zap Archers Fireball Wizard
Zap Tesla Fireball P.E.K.K.A The Log
Tesla Mini P.E.K.K.A P.E.K.K.A
Archers Tesla Mini P.E.K.K.A
Archers Zap Tesla Fireball Wizard The Log
Tesla Zap Archers Fireball Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Zap Fireball Wizard The Log
Fireball Wizard Zap Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Tesla
Zap Tesla Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Tesla Wizard Fireball Mini P.E.K.K.A P.E.K.K.A
Tesla Fireball Zap Archers Wizard The Log
Zap Wizard The Log Archers Tesla Fireball
Mini P.E.K.K.A P.E.K.K.A Tesla
Wizard Archers Tesla Fireball Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Tesla Fireball P.E.K.K.A
Fireball Zap Archers Tesla Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap Tesla Fireball The Log
P.E.K.K.A Tesla Mini P.E.K.K.A
Fireball Wizard Zap Archers Tesla
Mini P.E.K.K.A P.E.K.K.A Archers Tesla Fireball
Mini P.E.K.K.A P.E.K.K.A Tesla
Zap P.E.K.K.A Fireball Mini P.E.K.K.A The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A
P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Tesla Fireball Wizard
Wizard Archers Tesla Fireball
Tesla Zap Archers Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Zap Archers Tesla Fireball Mini P.E.K.K.A Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Archers Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Fireball Zap Archers Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Archers Fireball
Fireball Zap Archers Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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