My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army
Giant Snowball
Archers Musketeer Goblin Barrel Skeleton Army
Zap
Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Rascals Musketeer Goblin Barrel Skeleton Army
The Log
Archers Rascals Musketeer Goblin Barrel Skeleton Army
Earthquake
Archers Goblin Barrel Skeleton Army
Arrows
Archers Rascals Goblin Barrel Skeleton Army
Royal Delivery
Archers Rascals Musketeer Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Archers Rascals Musketeer Goblin Barrel Skeleton Army
Poison
Archers Rascals Musketeer Skeleton Army
Lightning
Musketeer
Rocket
Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Barrel Skeleton Army Fireball Musketeer Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Barrel Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Archers Musketeer
Archers
Zap P.E.K.K.A
Rascals
Goblin Barrel Musketeer
Fireball
Zap
Musketeer
Zap Rascals P.E.K.K.A
Goblin Barrel
Rascals Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Zap Archers Musketeer Goblin Barrel

Defense Synergies 1 12

Zap
Fireball Archers Rascals Musketeer Skeleton Army P.E.K.K.A
Archers
Zap Rascals Skeleton Army P.E.K.K.A
Rascals
Zap Archers Musketeer
Fireball
Zap Musketeer
Musketeer
Zap Rascals Fireball Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Zap Archers Musketeer
P.E.K.K.A
Zap Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Skeleton Army P.E.K.K.A Zap Rascals Musketeer
Skeleton Army P.E.K.K.A Archers Rascals Musketeer
Skeleton Army P.E.K.K.A Rascals Musketeer
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Zap Archers Rascals Musketeer
Musketeer Zap Archers Rascals Fireball
Zap Rascals Fireball Musketeer P.E.K.K.A
P.E.K.K.A Rascals Musketeer Skeleton Army
Skeleton Army Archers Rascals Musketeer
Archers Skeleton Army Zap Rascals Fireball Musketeer
Musketeer Zap Archers Rascals Fireball
Skeleton Army P.E.K.K.A Zap Rascals Fireball Musketeer
Fireball Skeleton Army Zap Rascals P.E.K.K.A
Skeleton Army P.E.K.K.A Rascals
Skeleton Army Zap Rascals Fireball P.E.K.K.A
Rascals Fireball Musketeer Skeleton Army P.E.K.K.A
Fireball Zap Archers Rascals Musketeer Skeleton Army
Zap Archers Rascals Fireball Musketeer
P.E.K.K.A Musketeer
Rascals Skeleton Army Archers Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Musketeer
Skeleton Army P.E.K.K.A Zap Rascals Musketeer
Skeleton Army P.E.K.K.A Zap Rascals Fireball Musketeer
P.E.K.K.A Rascals Musketeer Skeleton Army
Fireball Zap Archers Rascals Musketeer
Rascals Skeleton Army P.E.K.K.A Archers Fireball Musketeer
P.E.K.K.A Rascals Skeleton Army
Zap P.E.K.K.A Fireball Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Rascals Musketeer
Skeleton Army P.E.K.K.A Zap Fireball
Rascals Skeleton Army P.E.K.K.A Fireball
Archers Rascals Fireball Musketeer Skeleton Army
Rascals Skeleton Army Zap Archers Fireball Musketeer P.E.K.K.A
Zap Archers Rascals Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Musketeer
Fireball Zap Musketeer
Fireball
Rascals Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Archers Musketeer
Fireball Zap
Fireball Zap
Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Archers Fireball Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Fireball Musketeer Skeleton Army
Fireball Zap Archers Musketeer
Fireball
Fireball Rascals Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Rascals Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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