My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Archers Hog Rider Skeleton Army Witch Inferno Dragon
Zap
Archers Royal Giant Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Archers Valkyrie Skeleton Army Witch
The Log
Archers Royal Giant Hog Rider Skeleton Army Witch
Earthquake
Archers Hog Rider Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Valkyrie Hog Rider Skeleton Army Witch Inferno Dragon
Fireball
Archers Hog Rider Skeleton Army Witch Inferno Dragon
Poison
Archers Skeleton Army Witch
Lightning
Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Valkyrie Hog Rider Inferno Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Royal Giant Valkyrie Witch
Archers
Valkyrie Zap Royal Giant Hog Rider Inferno Dragon
Royal Giant
Zap Archers Hog Rider Witch
Valkyrie
Archers Hog Rider Zap Witch
Hog Rider
Zap Valkyrie Archers Royal Giant Witch
Skeleton Army
Witch
Zap Royal Giant Valkyrie Hog Rider
Inferno Dragon
Archers

Defense Synergies 1 9

Zap
Archers Valkyrie Skeleton Army Witch Inferno Dragon
Archers
Valkyrie Zap Skeleton Army Witch
Royal Giant
Valkyrie
Archers Zap Witch
Hog Rider
Skeleton Army
Zap Archers Inferno Dragon
Witch
Zap Archers Valkyrie
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Skeleton Army Inferno Dragon Zap Valkyrie Witch
Skeleton Army Witch Archers Valkyrie Inferno Dragon
Skeleton Army Witch Inferno Dragon Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Archers Valkyrie
Inferno Dragon Zap Archers Witch
Zap Valkyrie
Witch Inferno Dragon Skeleton Army
Skeleton Army Archers Valkyrie
Archers Valkyrie Skeleton Army Witch Zap
Inferno Dragon Zap Archers Witch
Skeleton Army Zap Valkyrie Witch
Valkyrie Skeleton Army Zap Witch
Skeleton Army Inferno Dragon
Skeleton Army Zap Inferno Dragon
Valkyrie Skeleton Army Witch
Zap Archers Valkyrie Skeleton Army Witch
Zap Valkyrie Witch Archers Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Archers Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers Witch
Zap Archers Valkyrie Inferno Dragon
Skeleton Army Zap Valkyrie Witch
Valkyrie Skeleton Army Zap
Valkyrie Skeleton Army Witch Inferno Dragon
Zap Archers Witch
Skeleton Army Archers Valkyrie Witch
Valkyrie Skeleton Army Inferno Dragon
Zap Valkyrie Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Witch
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Witch
Archers Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Archers Valkyrie Inferno Dragon
Valkyrie Zap Archers Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie
Zap Witch
Archers Witch
Zap
Zap
Zap Valkyrie
Zap Archers
Zap
Zap Witch
Zap Archers
Zap Valkyrie Witch
Zap
Zap Valkyrie Witch
Witch Inferno Dragon
Zap Witch
Zap Witch
Zap
Zap Archers Witch
Zap Witch
Zap
Zap
Zap Archers Skeleton Army Witch
Zap Archers Witch
Valkyrie
Zap
Zap
Zap Witch
Zap Witch
Zap Witch

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