My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Baby Dragon Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army Baby Dragon
Zap
Archers Royal Giant Skeleton Army
Barbarian Barrel
Archers Valkyrie Skeleton Army Hunter
The Log
Archers Royal Giant Hog Rider Skeleton Army Hunter
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Valkyrie Hog Rider Skeleton Army Baby Dragon Hunter
Fireball
Archers Hog Rider Skeleton Army Baby Dragon Hunter
Poison
Archers Skeleton Army Hunter
Lightning
Valkyrie Baby Dragon Hunter
Rocket
Valkyrie Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Valkyrie Hog Rider Baby Dragon Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Royal Giant Valkyrie Baby Dragon Hunter
Archers
Valkyrie Zap Royal Giant Hog Rider Baby Dragon
Royal Giant
Hunter Zap Archers Hog Rider Baby Dragon
Valkyrie
Archers Hog Rider Zap Baby Dragon Hunter
Hog Rider
Zap Valkyrie Archers Royal Giant Baby Dragon Hunter
Skeleton Army
Baby Dragon
Zap Archers Royal Giant Valkyrie Hog Rider
Hunter
Royal Giant Zap Valkyrie Hog Rider

Defense Synergies 1 9

Zap
Archers Valkyrie Skeleton Army Baby Dragon Hunter
Archers
Valkyrie Zap Skeleton Army Baby Dragon
Royal Giant
Valkyrie
Archers Zap Baby Dragon Hunter
Hog Rider
Skeleton Army
Zap Archers
Baby Dragon
Zap Archers Valkyrie
Hunter
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Skeleton Army Hunter Zap Valkyrie
Skeleton Army Hunter Archers Valkyrie
Skeleton Army Hunter Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Archers Valkyrie Baby Dragon Hunter
Hunter Zap Archers Baby Dragon
Zap Valkyrie Baby Dragon
Hunter Skeleton Army
Skeleton Army Archers Valkyrie Hunter
Archers Valkyrie Skeleton Army Zap Baby Dragon Hunter
Hunter Zap Archers Baby Dragon
Skeleton Army Hunter Zap Valkyrie
Valkyrie Skeleton Army Zap Baby Dragon Hunter
Skeleton Army Hunter
Skeleton Army Zap Hunter
Valkyrie Skeleton Army Hunter
Zap Archers Valkyrie Skeleton Army Baby Dragon Hunter
Zap Valkyrie Baby Dragon Hunter Archers
Hunter
Valkyrie Skeleton Army Archers Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers
Zap Archers Valkyrie Baby Dragon Hunter
Skeleton Army Zap Valkyrie Hunter
Valkyrie Skeleton Army Hunter Zap
Valkyrie Skeleton Army Hunter
Zap Archers Baby Dragon Hunter
Skeleton Army Archers Valkyrie Hunter
Valkyrie Skeleton Army Hunter
Zap Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Valkyrie Hunter
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Hunter
Archers Valkyrie Skeleton Army Baby Dragon
Skeleton Army Zap Archers Valkyrie Baby Dragon Hunter
Valkyrie Zap Archers Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Zap Baby Dragon Hunter
Archers Baby Dragon
Zap Baby Dragon Hunter
Zap
Zap Valkyrie
Zap Archers Baby Dragon
Baby Dragon Hunter
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Hunter
Baby Dragon
Zap Archers Baby Dragon Hunter
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon Hunter
Zap Baby Dragon Hunter
Zap Baby Dragon
Zap Baby Dragon
Zap Archers Baby Dragon Hunter
Zap
Zap Hunter
Zap
Zap Archers Skeleton Army
Zap Archers Baby Dragon Hunter
Valkyrie Baby Dragon Hunter
Zap Baby Dragon
Zap
Zap Baby Dragon
Zap
Zap Baby Dragon

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