My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Witch Lumberjack
Zap
Archers Royal Giant Witch
Barbarian Barrel
Archers Valkyrie Witch Lumberjack
The Log
Archers Royal Giant Witch Lumberjack
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Valkyrie Witch Lumberjack
Fireball
Archers Witch Lumberjack
Poison
Archers Witch
Lightning
Valkyrie Witch Lumberjack
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Fireball Valkyrie Lumberjack Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Fireball Valkyrie

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Royal Giant Valkyrie Witch Lumberjack Mega Knight
Archers
Valkyrie Zap Royal Giant Lumberjack Mega Knight
Royal Giant
Fireball Zap Archers Witch Lumberjack
Fireball
Zap Royal Giant Mega Knight
Valkyrie
Archers Lumberjack Zap Witch
Witch
Zap Royal Giant Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Zap Archers Royal Giant Witch Mega Knight
Mega Knight
Zap Archers Fireball Witch Lumberjack

Defense Synergies 3 14

Zap
Fireball Mega Knight Archers Valkyrie Witch Lumberjack
Archers
Valkyrie Zap Witch Lumberjack Mega Knight
Royal Giant
Fireball
Zap Valkyrie Lumberjack Mega Knight
Valkyrie
Archers Zap Fireball Witch Lumberjack
Witch
Zap Archers Valkyrie Lumberjack Mega Knight
Lumberjack
Zap Archers Fireball Valkyrie Witch
Mega Knight
Zap Archers Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Lumberjack Zap Valkyrie Witch Mega Knight
Witch Lumberjack Mega Knight Archers Valkyrie
Witch Lumberjack Valkyrie Mega Knight
Fireball Valkyrie Lumberjack Mega Knight
Fireball Zap Archers Valkyrie Lumberjack Mega Knight
Zap Archers Fireball Witch
Zap Fireball Valkyrie Mega Knight
Witch Lumberjack
Archers Valkyrie Lumberjack Mega Knight
Archers Valkyrie Witch Zap Fireball Lumberjack Mega Knight
Zap Archers Fireball Witch
Lumberjack Mega Knight Zap Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Zap Witch Lumberjack
Lumberjack Mega Knight
Zap Fireball Lumberjack Mega Knight
Mega Knight Fireball Valkyrie Witch Lumberjack
Fireball Mega Knight Zap Archers Valkyrie Witch Lumberjack
Zap Valkyrie Witch Archers Fireball Lumberjack Mega Knight
Lumberjack
Valkyrie Mega Knight Archers Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Archers Fireball Witch
Fireball Zap Archers Valkyrie Lumberjack Mega Knight
Lumberjack Mega Knight Zap Valkyrie Witch
Valkyrie Lumberjack Mega Knight Zap Fireball
Valkyrie Witch Lumberjack Mega Knight
Fireball Zap Archers Witch
Archers Fireball Valkyrie Witch Lumberjack
Mega Knight Valkyrie Lumberjack
Zap Mega Knight Fireball Valkyrie Witch
Witch
Mega Knight Valkyrie Witch Lumberjack
Mega Knight Zap Fireball Valkyrie
Mega Knight Fireball Valkyrie Witch Lumberjack
Archers Fireball Valkyrie Witch Mega Knight
Witch Zap Archers Fireball Valkyrie Lumberjack
Valkyrie Mega Knight Zap Archers Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie Mega Knight
Fireball Zap Witch
Archers Witch
Fireball Zap
Fireball Zap
Fireball Lumberjack
Zap Fireball Valkyrie
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball Mega Knight
Fireball
Zap Archers Fireball Mega Knight
Zap Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch Mega Knight
Witch
Fireball Zap Witch
Fireball Zap Witch Mega Knight
Fireball Zap
Zap Archers Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Archers Fireball Witch
Fireball Zap Archers Witch
Fireball
Fireball Valkyrie Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Mega Knight

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