My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Elite Barbarians Valkyrie Wizard
The Log
Archers Elite Barbarians Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Archers Minions Elite Barbarians Hog Rider Wizard
Poison
Archers Minions Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Tornado Valkyrie Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Tornado

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Archers Minions Valkyrie
Archers
Valkyrie Zap Elite Barbarians Hog Rider
Minions
Hog Rider Zap Elite Barbarians Valkyrie
Elite Barbarians
Zap Valkyrie Archers Minions Hog Rider Wizard
Valkyrie
Archers Elite Barbarians Hog Rider Zap Minions Wizard Tornado
Hog Rider
Zap Minions Valkyrie Archers Elite Barbarians Wizard Tornado
Wizard
Tornado Elite Barbarians Valkyrie Hog Rider
Tornado
Zap Wizard Valkyrie Hog Rider

Defense Synergies 4 10

Zap
Archers Minions Elite Barbarians Valkyrie Tornado
Archers
Valkyrie Zap Minions Tornado
Minions
Valkyrie Zap Archers
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Archers Minions Elite Barbarians Zap Wizard Tornado
Hog Rider
Wizard
Tornado Elite Barbarians Valkyrie
Tornado
Wizard Zap Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard
Elite Barbarians Zap Minions Valkyrie
Tornado Archers Minions Elite Barbarians Valkyrie
Elite Barbarians Minions Valkyrie
Elite Barbarians Valkyrie Tornado
Tornado Zap Archers Minions Valkyrie
Minions Tornado Zap Archers Wizard
Zap Valkyrie
Minions Elite Barbarians Tornado
Elite Barbarians Tornado Archers Valkyrie
Archers Minions Valkyrie Zap Wizard Tornado
Minions Zap Archers Wizard Tornado
Zap Minions Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Zap Minions Tornado
Elite Barbarians
Tornado Zap Elite Barbarians
Wizard Minions Elite Barbarians Valkyrie Tornado
Zap Archers Minions Elite Barbarians Valkyrie Wizard Tornado
Zap Valkyrie Wizard Tornado Archers Minions
Elite Barbarians Tornado
Valkyrie Wizard Archers Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Valkyrie Wizard
Zap Minions Elite Barbarians Valkyrie
Valkyrie Zap Elite Barbarians Tornado
Elite Barbarians Valkyrie
Wizard Zap Archers Minions Tornado
Archers Minions Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Minions Elite Barbarians Valkyrie Tornado
Minions Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Tornado
Elite Barbarians Valkyrie Wizard
Wizard Archers Valkyrie
Elite Barbarians Zap Archers Minions Valkyrie Tornado
Minions Valkyrie Zap Archers Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Tornado
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Minions Tornado
Archers Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions Elite Barbarians Tornado
Zap Valkyrie Wizard Tornado
Zap Archers Wizard Tornado
Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard
Wizard
Tornado
Minions
Zap Archers Wizard
Zap Valkyrie Wizard Tornado
Minions
Wizard Tornado
Tornado
Zap
Zap Tornado Valkyrie Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Zap Archers Wizard Tornado
Zap Minions Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Archers Minions
Zap Archers Wizard Tornado
Valkyrie Wizard
Zap Wizard
Zap Tornado
Elite Barbarians
Zap Minions Elite Barbarians Tornado
Zap Tornado
Zap Tornado

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