My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Valkyrie Wizard Electro Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Archers Minions Hog Rider Wizard Electro Wizard
Poison
Archers Minions Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Valkyrie Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Valkyrie

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Archers Minions Valkyrie Mega Knight
Archers
Valkyrie Zap Hog Rider Mega Knight
Minions
Hog Rider Mega Knight Zap Valkyrie
Valkyrie
Archers Hog Rider Zap Minions Wizard Electro Wizard
Hog Rider
Zap Minions Valkyrie Archers Wizard Electro Wizard Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Electro Wizard
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Minions Zap Archers Hog Rider Wizard Electro Wizard

Defense Synergies 4 13

Zap
Electro Wizard Mega Knight Archers Minions Valkyrie
Archers
Valkyrie Zap Minions Electro Wizard Mega Knight
Minions
Valkyrie Zap Archers Electro Wizard Mega Knight
Valkyrie
Archers Minions Zap Wizard Electro Wizard
Hog Rider
Wizard
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Archers Minions Valkyrie Wizard Mega Knight
Mega Knight
Zap Archers Minions Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard Electro Wizard
Zap Minions Valkyrie Electro Wizard Mega Knight
Mega Knight Archers Minions Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Zap Archers Minions Valkyrie Electro Wizard Mega Knight
Minions Electro Wizard Zap Archers Wizard
Zap Valkyrie Electro Wizard Mega Knight
Minions
Archers Valkyrie Electro Wizard Mega Knight
Archers Minions Valkyrie Electro Wizard Zap Wizard Mega Knight
Minions Zap Archers Wizard Electro Wizard
Mega Knight Zap Minions Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Zap Minions Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Wizard Mega Knight Minions Valkyrie Electro Wizard
Mega Knight Zap Archers Minions Valkyrie Wizard Electro Wizard
Zap Valkyrie Wizard Archers Minions Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Mega Knight Archers Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Archers Electro Wizard
Electro Wizard Zap Archers Valkyrie Wizard Mega Knight
Mega Knight Zap Minions Valkyrie Electro Wizard
Valkyrie Mega Knight Zap Electro Wizard
Valkyrie Mega Knight
Wizard Zap Archers Minions Electro Wizard
Archers Minions Valkyrie Electro Wizard
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Minions Valkyrie
Mega Knight Minions Valkyrie
Mega Knight Zap Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard
Wizard Archers Valkyrie Mega Knight
Electro Wizard Zap Archers Minions Valkyrie
Minions Valkyrie Mega Knight Zap Archers Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap Minions
Archers Wizard
Zap Wizard
Zap Wizard
Minions Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Zap Archers Wizard
Minions
Zap
Zap Wizard
Wizard Mega Knight
Minions
Zap Archers Wizard Electro Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Mega Knight
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap
Zap Archers Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Archers Minions
Zap Archers Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight

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