My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Skeleton Army Prince
Giant Snowball
Archers Minions Hog Rider Skeleton Army Witch
Zap
Archers Minions Skeleton Army Witch Prince
Barbarian Barrel
Archers Valkyrie Skeleton Army Witch
The Log
Archers Hog Rider Skeleton Army Witch Prince
Earthquake
Archers Hog Rider Skeleton Army Witch
Arrows
Archers Minions Skeleton Army Witch
Royal Delivery
Archers Minions Valkyrie Hog Rider Skeleton Army Witch Prince
Fireball
Archers Minions Hog Rider Skeleton Army Witch
Poison
Archers Minions Skeleton Army Witch
Lightning
Valkyrie Witch Prince
Rocket
Valkyrie Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Skeleton Army Valkyrie Hog Rider Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Skeleton Army

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Archers Minions Valkyrie Witch
Archers
Valkyrie Zap Hog Rider Prince
Minions
Hog Rider Zap Valkyrie Prince
Valkyrie
Archers Hog Rider Prince Zap Minions Witch
Hog Rider
Zap Minions Valkyrie Archers Witch Prince
Skeleton Army
Witch
Zap Valkyrie Hog Rider Prince
Prince
Zap Valkyrie Archers Minions Hog Rider Witch

Defense Synergies 2 14

Zap
Archers Minions Valkyrie Skeleton Army Witch Prince
Archers
Valkyrie Zap Minions Skeleton Army Witch
Minions
Valkyrie Zap Archers Prince
Valkyrie
Archers Minions Zap Witch Prince
Hog Rider
Skeleton Army
Zap Archers Prince
Witch
Zap Archers Valkyrie Prince
Prince
Zap Minions Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Skeleton Army Zap Minions Valkyrie Witch Prince
Skeleton Army Witch Prince Archers Minions Valkyrie
Skeleton Army Witch Prince Minions Valkyrie
Valkyrie Skeleton Army Prince
Skeleton Army Zap Archers Minions Valkyrie
Minions Zap Archers Witch
Zap Valkyrie
Witch Minions Skeleton Army Prince
Skeleton Army Archers Valkyrie Prince
Archers Minions Valkyrie Skeleton Army Witch Zap
Minions Zap Archers Witch
Skeleton Army Prince Zap Minions Valkyrie Witch
Valkyrie Skeleton Army Zap Minions Witch Prince
Skeleton Army Prince
Skeleton Army Zap Prince
Minions Valkyrie Skeleton Army Witch Prince
Zap Archers Minions Valkyrie Skeleton Army Witch Prince
Zap Valkyrie Witch Archers Minions
Prince
Valkyrie Skeleton Army Archers Minions Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers Witch Prince
Zap Archers Valkyrie Prince
Skeleton Army Zap Minions Valkyrie Witch Prince
Valkyrie Skeleton Army Prince Zap
Valkyrie Skeleton Army Witch Prince
Zap Archers Minions Witch
Skeleton Army Prince Archers Minions Valkyrie Witch
Valkyrie Skeleton Army Prince
Zap Minions Valkyrie Skeleton Army Witch Prince
Witch Skeleton Army
Minions Valkyrie Witch Prince
Skeleton Army Zap Valkyrie Prince
Skeleton Army Prince Valkyrie Witch
Archers Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Archers Minions Valkyrie Prince
Minions Valkyrie Zap Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Prince
Zap Valkyrie
Zap Minions Witch
Archers Witch
Zap
Zap
Minions Prince
Zap Valkyrie Prince
Zap Archers
Minions
Zap Prince
Zap Witch
Minions
Zap Archers Prince
Zap Valkyrie Witch
Minions Prince
Prince
Zap
Zap Valkyrie Witch
Witch
Zap Witch
Zap Witch Prince
Zap
Zap Archers Witch
Zap Minions Witch
Zap
Zap
Prince
Zap Archers Minions Skeleton Army Witch Prince
Zap Archers Witch
Valkyrie Prince
Zap
Zap
Prince
Zap Minions Witch
Zap Witch
Zap Witch Prince

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