My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Witch Prince Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Prince Ram Rider
Giant Snowball
Archers Minions Tombstone Witch Ram Rider
Zap
Archers Minions Tombstone Witch Prince Ram Rider
Barbarian Barrel
Archers Tombstone Witch
The Log
Archers Tombstone Witch Prince Ram Rider
Earthquake
Archers Tombstone Witch
Arrows
Archers Minions Tombstone Witch
Royal Delivery
Archers Minions Witch Prince Ram Rider
Fireball
Archers Minions Tombstone Witch Ram Rider
Poison
Archers Minions Tombstone Witch
Lightning
Tombstone Witch Prince Ram Rider
Rocket
Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Tombstone Witch Prince Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Tombstone

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Ram Rider Archers Minions Witch
Archers
Zap Prince Ram Rider
Minions
Zap Prince Ram Rider
Tombstone
Witch
Zap Prince Ram Rider
Prince
Zap Archers Minions Witch Electro Giant Ram Rider
Electro Giant
Prince
Ram Rider
Zap Archers Minions Witch Prince

Defense Synergies 0 16

Zap
Archers Minions Tombstone Witch Prince Ram Rider
Archers
Zap Minions Tombstone Witch
Minions
Zap Archers Tombstone Prince Ram Rider
Tombstone
Zap Archers Minions Prince Ram Rider
Witch
Zap Archers Prince
Prince
Zap Minions Tombstone Witch Electro Giant
Electro Giant
Prince
Ram Rider
Zap Minions Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Ram Rider
Zap Minions Tombstone Witch Prince Ram Rider
Witch Prince Ram Rider Archers Minions Tombstone
Witch Prince Minions Tombstone Ram Rider
Tombstone Prince
Zap Archers Minions
Minions Ram Rider Zap Archers Tombstone Witch
Zap Electro Giant Ram Rider
Witch Minions Tombstone Prince
Archers Prince
Archers Minions Witch Zap Tombstone Electro Giant Ram Rider
Minions Zap Archers Witch Ram Rider
Tombstone Prince Zap Minions Witch Ram Rider
Zap Minions Tombstone Witch Prince
Tombstone Prince Ram Rider
Zap Prince Electro Giant Ram Rider
Minions Tombstone Witch Prince
Tombstone Zap Archers Minions Witch Prince Ram Rider
Zap Witch Archers Minions Tombstone Ram Rider
Prince Ram Rider
Archers Minions Witch Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tombstone Witch Prince Electro Giant
Zap Archers Prince
Tombstone Zap Minions Witch Prince Ram Rider
Prince Zap Ram Rider
Tombstone Witch Prince Ram Rider
Electro Giant Zap Archers Minions Witch Ram Rider
Prince Archers Minions Tombstone Witch Ram Rider
Prince
Zap Minions Tombstone Witch Prince
Witch Tombstone
Minions Tombstone Witch Prince
Zap Prince Electro Giant
Prince Tombstone Witch Ram Rider
Archers Witch Electro Giant
Tombstone Witch Electro Giant Zap Archers Minions Prince
Minions Zap Archers Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ram Rider
Prince
Zap
Electro Giant Zap Minions Witch Ram Rider
Archers Witch
Zap Ram Rider
Zap Ram Rider
Minions Prince
Zap Prince Ram Rider
Zap Archers
Minions
Zap Prince
Zap Witch
Minions
Zap Archers Prince
Zap Witch Electro Giant
Minions Prince
Prince
Zap
Zap Electro Giant Witch
Witch
Zap Witch Ram Rider
Zap Witch Prince Ram Rider
Zap
Zap Archers Witch Electro Giant
Zap Minions Witch Electro Giant
Zap
Zap
Prince
Zap Archers Minions Tombstone Witch Prince
Zap Archers Witch Ram Rider
Prince
Zap
Zap Electro Giant
Prince
Zap Electro Giant Minions Witch
Zap Witch
Zap Witch Prince Electro Giant

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