My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Skeleton Army
Giant Snowball
Archers Minions Musketeer Hog Rider Skeleton Army Princess
Zap
Archers Minions Skeleton Army Princess
Barbarian Barrel
Archers Musketeer Skeleton Army Princess
The Log
Archers Mini P.E.K.K.A Musketeer Hog Rider Skeleton Army Princess
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Minions Skeleton Army Princess
Royal Delivery
Archers Minions Mini P.E.K.K.A Musketeer Hog Rider Skeleton Army Princess
Fireball
Archers Minions Musketeer Hog Rider Skeleton Army Princess
Poison
Archers Minions Musketeer Skeleton Army Princess
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Skeleton Army Princess Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Minions Mini P.E.K.K.A Musketeer Princess
Archers
Zap Mini P.E.K.K.A Hog Rider
Minions
Hog Rider Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Minions Musketeer Hog Rider Princess
Musketeer
Hog Rider Zap Mini P.E.K.K.A
Hog Rider
Zap Minions Musketeer Archers Mini P.E.K.K.A Princess
Skeleton Army
Princess
Zap Mini P.E.K.K.A Hog Rider

Defense Synergies 1 14

Zap
Mini P.E.K.K.A Archers Minions Musketeer Skeleton Army Princess
Archers
Zap Minions Mini P.E.K.K.A Skeleton Army
Minions
Zap Archers Musketeer
Mini P.E.K.K.A
Zap Archers Musketeer Skeleton Army Princess
Musketeer
Zap Minions Mini P.E.K.K.A Skeleton Army
Hog Rider
Skeleton Army
Zap Archers Mini P.E.K.K.A Musketeer Princess
Princess
Zap Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer
Mini P.E.K.K.A Skeleton Army Zap Minions Musketeer
Mini P.E.K.K.A Skeleton Army Archers Minions Musketeer
Mini P.E.K.K.A Skeleton Army Minions Musketeer
Mini P.E.K.K.A Skeleton Army Princess
Skeleton Army Zap Archers Minions Musketeer
Minions Musketeer Zap Archers Princess
Zap Musketeer
Mini P.E.K.K.A Minions Musketeer Skeleton Army Princess
Skeleton Army Archers Mini P.E.K.K.A Musketeer
Archers Minions Skeleton Army Zap Musketeer Princess
Minions Musketeer Zap Archers Princess
Mini P.E.K.K.A Skeleton Army Zap Minions Musketeer
Skeleton Army Zap Minions Mini P.E.K.K.A Princess
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Minions Mini P.E.K.K.A Musketeer Skeleton Army
Zap Archers Minions Musketeer Skeleton Army
Zap Archers Minions Musketeer Princess
Mini P.E.K.K.A Musketeer
Skeleton Army Archers Minions Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Archers
Zap Archers Mini P.E.K.K.A Musketeer
Skeleton Army Zap Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army Zap Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army
Zap Archers Minions Musketeer Princess
Mini P.E.K.K.A Skeleton Army Archers Minions Musketeer
Mini P.E.K.K.A Skeleton Army
Zap Minions Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army
Minions Mini P.E.K.K.A Musketeer
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Archers Musketeer Skeleton Army Princess
Skeleton Army Zap Archers Minions Mini P.E.K.K.A Musketeer
Minions Zap Archers Mini P.E.K.K.A Musketeer Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer
Zap Musketeer Princess
Musketeer
Zap
Zap Minions Musketeer Princess
Archers Musketeer Princess
Zap Princess
Zap
Minions Mini P.E.K.K.A Musketeer
Zap Musketeer Princess
Zap Archers Musketeer Princess
Musketeer Princess
Minions Musketeer Princess
Princess Zap Musketeer
Zap Musketeer Princess
Musketeer Princess
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Musketeer Princess
Zap Princess
Minions Musketeer
Princess
Musketeer
Zap Musketeer
Zap Princess
Zap Musketeer Princess
Zap Musketeer Princess
Zap Musketeer
Zap Archers Musketeer Princess
Zap Minions Musketeer
Mini P.E.K.K.A
Zap Musketeer
Zap Princess
Princess
Zap Archers Minions Musketeer Skeleton Army Princess
Zap Archers Musketeer Princess
Mini P.E.K.K.A Musketeer Princess
Zap Musketeer Princess
Zap
Musketeer
Zap Minions Musketeer Princess
Zap Musketeer Princess
Zap Musketeer Princess

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