My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Archers Minions Goblin Gang Hog Rider Witch
Zap
Archers Minions Goblin Gang Witch
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Witch
The Log
Archers Goblin Gang Elite Barbarians Hog Rider Witch
Earthquake
Archers Goblin Gang Hog Rider Witch
Arrows
Archers Minions Goblin Gang Witch
Royal Delivery
Archers Minions Goblin Gang Elite Barbarians Hog Rider Witch
Fireball
Archers Minions Goblin Gang Elite Barbarians Hog Rider Witch
Poison
Archers Minions Goblin Gang Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Goblin Gang Fireball Hog Rider Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Archers Minions Witch
Archers
Zap Elite Barbarians Hog Rider
Minions
Hog Rider Zap Elite Barbarians
Goblin Gang
Hog Rider
Elite Barbarians
Zap Archers Minions Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Zap Minions Goblin Gang Fireball Archers Elite Barbarians Witch
Witch
Zap Hog Rider

Defense Synergies 1 8

Zap
Fireball Archers Minions Goblin Gang Elite Barbarians Witch
Archers
Zap Minions Goblin Gang Witch
Minions
Zap Archers
Goblin Gang
Zap Archers
Elite Barbarians
Zap
Fireball
Zap
Hog Rider
Witch
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians Zap Minions Goblin Gang Witch
Goblin Gang Witch Archers Minions Elite Barbarians
Elite Barbarians Witch Minions Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Zap Archers Minions
Minions Zap Archers Goblin Gang Fireball Witch
Zap Fireball
Witch Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers
Archers Minions Goblin Gang Witch Zap Fireball
Minions Zap Archers Goblin Gang Fireball Witch
Zap Minions Goblin Gang Elite Barbarians Fireball Witch
Fireball Zap Minions Goblin Gang Witch
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Minions Goblin Gang Elite Barbarians Fireball Witch
Fireball Zap Archers Minions Goblin Gang Elite Barbarians Witch
Zap Witch Archers Minions Fireball
Elite Barbarians
Goblin Gang Archers Minions Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians Fireball Witch
Fireball Zap Archers Goblin Gang Elite Barbarians
Goblin Gang Zap Minions Elite Barbarians Witch
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Witch
Fireball Zap Archers Minions Goblin Gang Witch
Goblin Gang Archers Minions Elite Barbarians Fireball Witch
Elite Barbarians
Zap Minions Elite Barbarians Fireball Witch
Witch Goblin Gang
Minions Elite Barbarians Witch
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Witch
Archers Fireball Witch
Goblin Gang Elite Barbarians Witch Zap Archers Minions Fireball
Minions Zap Archers Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Witch
Archers Witch
Fireball Zap
Fireball Zap
Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Zap Archers
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball
Minions
Zap Archers Fireball
Zap Fireball Witch
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Archers Fireball Witch
Zap Minions Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Goblin Gang Fireball Witch
Fireball Zap Archers Witch
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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