My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Ice Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Sparky
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions Firecracker Sparky
Barbarian Barrel
Archers Firecracker Sparky
The Log
Archers Firecracker Hog Rider Sparky
Earthquake
Archers Firecracker Hog Rider
Arrows
Archers Minions Firecracker
Royal Delivery
Archers Minions Firecracker Hog Rider Sparky
Fireball
Archers Minions Firecracker Hog Rider Sparky
Poison
Archers Minions Firecracker Sparky
Lightning
Ice Golem Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Minions Firecracker Hog Rider Freeze Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Minions

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Sparky Archers Minions Ice Golem Freeze
Archers
Ice Golem Zap Hog Rider
Minions
Hog Rider Zap Firecracker Ice Golem Sparky
Firecracker
Zap Hog Rider Minions Ice Golem Sparky
Ice Golem
Archers Hog Rider Zap Minions Firecracker Sparky
Hog Rider
Zap Minions Firecracker Ice Golem Freeze Archers
Freeze
Hog Rider Zap
Sparky
Zap Minions Firecracker Ice Golem

Defense Synergies 3 11

Zap
Archers Minions Firecracker Ice Golem Sparky
Archers
Ice Golem Zap Minions Firecracker
Minions
Ice Golem Zap Archers Firecracker Freeze
Firecracker
Ice Golem Zap Archers Minions
Ice Golem
Archers Minions Firecracker Zap Sparky
Hog Rider
Freeze
Minions Sparky
Sparky
Zap Ice Golem Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Ice Golem Sparky
Sparky Zap Minions Firecracker
Sparky Archers Minions Freeze
Sparky Minions Firecracker
Firecracker Sparky
Freeze Zap Archers Minions Firecracker
Minions Zap Archers Firecracker Freeze
Zap Ice Golem Sparky
Sparky Minions
Archers Firecracker Ice Golem Sparky
Archers Minions Zap Firecracker Ice Golem Freeze
Minions Zap Archers Firecracker
Sparky Zap Minions Freeze
Sparky Zap Minions Firecracker Freeze
Sparky
Zap Freeze Sparky
Sparky Minions Firecracker
Zap Archers Minions Firecracker
Zap Freeze Archers Minions Firecracker Ice Golem
Sparky
Archers Minions Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Ice Golem Sparky
Zap Archers Firecracker Ice Golem
Zap Minions Ice Golem Sparky
Zap Ice Golem Sparky
Sparky
Firecracker Zap Archers Minions Ice Golem Freeze
Sparky Archers Minions Ice Golem
Sparky
Zap Freeze Minions Firecracker Ice Golem Sparky
Sparky
Minions Sparky
Zap
Ice Golem Sparky
Archers Firecracker Sparky
Sparky Zap Archers Minions Firecracker Ice Golem Freeze
Minions Zap Archers Firecracker Ice Golem Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Freeze Sparky
Firecracker Zap
Sparky
Firecracker Ice Golem Freeze Sparky
Zap Firecracker Sparky
Firecracker Zap Minions Ice Golem Freeze
Archers Firecracker Sparky
Zap Firecracker Ice Golem Freeze
Zap Firecracker
Minions Sparky
Firecracker Zap Sparky
Zap Archers Firecracker
Firecracker Ice Golem Sparky
Minions Firecracker Freeze
Zap Firecracker Ice Golem Sparky
Zap Firecracker Sparky
Firecracker Sparky
Freeze Sparky
Minions Sparky
Zap Archers Firecracker Sparky
Zap Firecracker
Minions Sparky
Sparky
Zap
Zap Firecracker Ice Golem Freeze Sparky
Firecracker Zap Sparky
Zap Sparky
Zap Firecracker Sparky
Zap Archers Firecracker Ice Golem Sparky
Zap Minions Firecracker Freeze
Sparky
Zap Sparky
Zap Firecracker Freeze Sparky
Sparky
Firecracker Sparky
Zap Archers Minions Freeze
Zap Archers Firecracker
Freeze
Firecracker Sparky
Zap Firecracker Ice Golem
Zap Sparky
Firecracker Sparky
Zap Minions Firecracker Freeze Sparky
Firecracker Zap
Zap Firecracker Freeze Sparky

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