My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Battle Ram Flying Machine Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Battle Ram
Giant Snowball
Bomber Archers Minions Battle Ram Flying Machine
Zap
Bomber Archers Minions Battle Ram Flying Machine
Barbarian Barrel
Bomber Archers Battle Ram Executioner
The Log
Bomber Archers Battle Ram
Earthquake
Bomber Archers
Arrows
Bomber Archers Minions Flying Machine
Royal Delivery
Bomber Archers Minions Battle Ram Flying Machine Executioner P.E.K.K.A
Fireball
Bomber Archers Minions Battle Ram Flying Machine Executioner
Poison
Bomber Archers Minions Flying Machine Executioner
Lightning
Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Minions Battle Ram Flying Machine Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Minions

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Battle Ram P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Bomber Archers Minions Flying Machine Executioner
Archers
Zap Battle Ram P.E.K.K.A
Minions
Bomber Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Bomber Archers Minions Flying Machine P.E.K.K.A
Flying Machine
Zap Battle Ram P.E.K.K.A
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Bomber Archers Minions Battle Ram Flying Machine Executioner

Defense Synergies 0 12

Bomber
Zap P.E.K.K.A
Zap
Bomber Archers Minions Flying Machine Executioner P.E.K.K.A
Archers
Zap Minions P.E.K.K.A
Minions
Zap Archers Flying Machine P.E.K.K.A
Battle Ram
Flying Machine
Zap Minions P.E.K.K.A
Executioner
Zap
P.E.K.K.A
Bomber Zap Archers Minions Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Flying Machine Executioner
P.E.K.K.A Bomber Zap Minions Flying Machine Executioner
P.E.K.K.A Bomber Archers Minions Executioner
P.E.K.K.A Bomber Minions
Bomber P.E.K.K.A
Bomber Zap Archers Minions Flying Machine Executioner
Minions Zap Archers Flying Machine Executioner
Zap Flying Machine P.E.K.K.A
P.E.K.K.A Minions
Bomber Archers
Archers Minions Executioner Bomber Zap Flying Machine
Minions Executioner Zap Archers Flying Machine
P.E.K.K.A Bomber Zap Minions Flying Machine
Bomber Executioner Zap Minions P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Bomber Minions Executioner P.E.K.K.A
Bomber Zap Archers Minions Flying Machine Executioner
Zap Executioner Bomber Archers Minions Flying Machine
P.E.K.K.A
Bomber Archers Minions Flying Machine Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A
Bomber Zap Archers Flying Machine Executioner
P.E.K.K.A Zap Minions
P.E.K.K.A Zap
P.E.K.K.A Executioner
Executioner Zap Archers Minions Flying Machine
P.E.K.K.A Archers Minions Flying Machine
P.E.K.K.A
Zap P.E.K.K.A Minions Flying Machine
P.E.K.K.A
P.E.K.K.A Minions Flying Machine
P.E.K.K.A Zap
P.E.K.K.A Executioner
Bomber Archers Flying Machine Executioner
Bomber Zap Archers Minions Flying Machine Executioner P.E.K.K.A
Minions Executioner Bomber Zap Archers Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine Executioner
Flying Machine
Flying Machine
Bomber Executioner Zap
Executioner Zap Minions Flying Machine
Bomber Archers Flying Machine Executioner
Zap Flying Machine Executioner
Zap Flying Machine
Minions
Zap Flying Machine
Zap Archers Flying Machine Executioner
Flying Machine Executioner
Minions Flying Machine
Zap Flying Machine
Bomber Zap Flying Machine Executioner
Flying Machine Executioner
Bomber Minions
Bomber Zap Archers Flying Machine Executioner
Bomber Zap Flying Machine
Minions
Zap Flying Machine
Zap Bomber Executioner
Zap Flying Machine Executioner
Zap Flying Machine
Zap
Zap Archers Flying Machine Executioner
Zap Minions Flying Machine
Bomber Zap
Zap
P.E.K.K.A
Zap Archers Minions Flying Machine
Zap Archers Flying Machine Executioner
Flying Machine Executioner
Bomber Zap Flying Machine Executioner
Zap
Flying Machine Executioner P.E.K.K.A
Zap Minions Flying Machine
Zap Flying Machine Executioner
Zap Flying Machine Executioner

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