My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Giant
Giant Snowball
Archers Minion Horde Goblin Hut Witch
Zap
Archers Minion Horde Goblin Hut Witch
Barbarian Barrel
Archers Goblin Hut Wizard Witch
The Log
Archers Mini P.E.K.K.A Goblin Hut Witch
Earthquake
Archers Goblin Hut Witch
Arrows
Archers Minion Horde Goblin Hut Witch
Royal Delivery
Archers Minion Horde Mini P.E.K.K.A Goblin Hut Wizard Witch
Fireball
Archers Minion Horde Goblin Hut Wizard Witch
Poison
Archers Minion Horde Goblin Hut Wizard Witch
Lightning
Mini P.E.K.K.A Goblin Hut Wizard Witch
Rocket
Minion Horde Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mini P.E.K.K.A Minion Horde Giant Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Archers Mini P.E.K.K.A Minion Horde

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Archers Minion Horde Mini P.E.K.K.A Goblin Hut Witch
Archers
Zap Mini P.E.K.K.A Giant Goblin Hut
Minion Horde
Zap Giant
Mini P.E.K.K.A
Giant Zap Archers Goblin Hut Wizard
Giant
Zap Mini P.E.K.K.A Archers Minion Horde Goblin Hut Wizard Witch
Goblin Hut
Zap Archers Mini P.E.K.K.A Giant
Wizard
Mini P.E.K.K.A Giant
Witch
Zap Giant

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Archers Minion Horde Goblin Hut Witch
Archers
Zap Mini P.E.K.K.A Goblin Hut Witch
Minion Horde
Zap
Mini P.E.K.K.A
Zap Archers Goblin Hut Wizard Witch
Giant
Goblin Hut
Zap Archers Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Goblin Hut
Witch
Zap Archers Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Goblin Hut Wizard
Minion Horde Mini P.E.K.K.A Zap Goblin Hut Witch
Minion Horde Mini P.E.K.K.A Goblin Hut Witch Archers
Minion Horde Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A
Zap Archers
Minion Horde Zap Archers Goblin Hut Wizard Witch
Zap
Minion Horde Mini P.E.K.K.A Witch Goblin Hut
Archers Minion Horde Mini P.E.K.K.A
Archers Minion Horde Witch Zap Goblin Hut Wizard
Minion Horde Zap Archers Goblin Hut Wizard Witch
Minion Horde Mini P.E.K.K.A Goblin Hut Zap Wizard Witch
Wizard Zap Minion Horde Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Minion Horde Goblin Hut
Minion Horde Zap Mini P.E.K.K.A Goblin Hut
Minion Horde Wizard Mini P.E.K.K.A Goblin Hut Witch
Zap Archers Minion Horde Goblin Hut Wizard Witch
Zap Wizard Witch Archers Goblin Hut
Mini P.E.K.K.A Goblin Hut
Wizard Archers Minion Horde Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Goblin Hut Witch
Zap Archers Mini P.E.K.K.A Wizard
Zap Minion Horde Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Zap Minion Horde
Minion Horde Mini P.E.K.K.A Goblin Hut Witch
Wizard Zap Archers Minion Horde Goblin Hut Witch
Mini P.E.K.K.A Archers Minion Horde Goblin Hut Witch
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Mini P.E.K.K.A Goblin Hut Witch
Witch Minion Horde Goblin Hut
Minion Horde Mini P.E.K.K.A Goblin Hut Witch
Zap
Mini P.E.K.K.A Minion Horde Wizard Witch
Wizard Archers Minion Horde Witch
Goblin Hut Witch Zap Archers Minion Horde Mini P.E.K.K.A
Zap Archers Minion Horde Mini P.E.K.K.A Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde Goblin Hut
Wizard Zap Minion Horde
Wizard Zap Minion Horde Witch
Archers Minion Horde Wizard Witch
Zap Wizard
Zap Wizard
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Archers Wizard
Goblin Hut
Minion Horde
Zap Goblin Hut
Zap Minion Horde Goblin Hut Wizard Witch
Minion Horde Goblin Hut Wizard
Minion Horde Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard
Zap Wizard Witch
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard Witch
Minion Horde Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Archers Minion Horde Wizard Witch
Zap Minion Horde Goblin Hut Wizard Witch
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Archers Goblin Hut Witch
Zap Archers Wizard Witch
Minion Horde Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Minion Horde
Zap Minion Horde Witch
Zap Witch
Zap Witch

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