My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Army
Giant Snowball
Archers Goblin Gang Mega Minion Skeleton Army
Zap
Archers Goblin Gang Skeleton Army
Barbarian Barrel
Archers Goblin Gang Skeleton Army
The Log
Archers Goblin Gang Skeleton Army
Earthquake
Archers Goblin Gang Skeleton Army
Arrows
Archers Goblin Gang Skeleton Army
Royal Delivery
Archers Goblin Gang Mega Minion Skeleton Army
Fireball
Archers Goblin Gang Mega Minion Skeleton Army
Poison
Archers Goblin Gang Mega Minion Skeleton Army
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Archers Goblin Gang Mega Minion Skeleton Army Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Archers

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Mirror Archers Golem The Log
Archers
Zap Golem
Goblin Gang
Mirror Golem
Mega Minion
Zap Golem
Mirror
Zap The Log Goblin Gang Skeleton Army
Skeleton Army
Mirror
Golem
Mega Minion Zap Archers Goblin Gang The Log
The Log
Mirror Zap Golem

Defense Synergies 3 15

Zap
Mega Minion Mirror Archers Goblin Gang Skeleton Army The Log
Archers
Zap Goblin Gang Mega Minion Skeleton Army The Log
Goblin Gang
Zap Archers Mirror Skeleton Army The Log
Mega Minion
Zap Archers Skeleton Army The Log
Mirror
Zap Skeleton Army Goblin Gang The Log
Skeleton Army
Mirror Zap Archers Goblin Gang Mega Minion The Log
Golem
The Log
Zap Archers Goblin Gang Mega Minion Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Skeleton Army Zap Goblin Gang Mega Minion The Log
Goblin Gang Skeleton Army Archers Mega Minion
Skeleton Army Goblin Gang Mega Minion
Skeleton Army The Log
Goblin Gang Skeleton Army The Log Zap Archers Mega Minion
Mega Minion Zap Archers Goblin Gang
Zap The Log
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Archers
Archers Goblin Gang Skeleton Army Zap Mega Minion The Log
Mega Minion Zap Archers Goblin Gang
Skeleton Army Zap Goblin Gang The Log
Skeleton Army Zap Goblin Gang Mega Minion The Log
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang The Log
Goblin Gang Skeleton Army
Zap Archers Goblin Gang Mega Minion Skeleton Army The Log
Zap The Log Archers Mega Minion
Goblin Gang Skeleton Army Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Archers
Zap Archers Goblin Gang Mega Minion The Log
Goblin Gang Skeleton Army Zap The Log
Goblin Gang Skeleton Army Zap The Log
Goblin Gang Skeleton Army
Zap Archers Goblin Gang
Goblin Gang Skeleton Army Archers Mega Minion
Skeleton Army
Zap Mega Minion Skeleton Army The Log
Goblin Gang Mega Minion Skeleton Army
Mega Minion
Skeleton Army Zap The Log
Skeleton Army Goblin Gang
Archers Skeleton Army
Goblin Gang Skeleton Army Zap Archers Mega Minion The Log
Zap Archers Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Zap Mega Minion
Archers The Log
The Log Zap
The Log Zap
Goblin Gang
Zap The Log
Zap Archers
The Log
Zap The Log
Zap The Log
The Log
Zap Archers Mega Minion The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
Mega Minion
The Log Zap
Zap The Log
Zap The Log
Zap Archers
Zap Mega Minion
Mega Minion
Zap The Log
Zap
The Log
Zap Archers Goblin Gang Skeleton Army
Zap Archers Mega Minion
The Log
Goblin Gang Mega Minion
The Log Zap
Zap
Mega Minion
Zap Goblin Gang The Log
Zap
Zap The Log

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