My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Valkyrie Giant Goblin Hut Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Night Witch
Giant Snowball
Archers Mega Minion Goblin Hut Night Witch
Zap
Archers Goblin Hut Night Witch
Barbarian Barrel
Archers Valkyrie Goblin Hut Night Witch
The Log
Archers Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Archers Goblin Hut Night Witch
Royal Delivery
Archers Mega Minion Valkyrie Goblin Hut Night Witch
Fireball
Archers Mega Minion Goblin Hut Night Witch
Poison
Archers Mega Minion Goblin Hut Night Witch
Lightning
Mega Minion Valkyrie Goblin Hut Night Witch
Rocket
Valkyrie Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Fireball Valkyrie Night Witch Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Mega Minion Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Archers Valkyrie Goblin Hut Night Witch
Archers
Valkyrie Zap Giant Goblin Hut
Mega Minion
Zap Giant Fireball Valkyrie
Fireball
Zap Mega Minion Giant
Valkyrie
Archers Zap Mega Minion Giant Goblin Hut
Giant
Zap Mega Minion Night Witch Archers Fireball Valkyrie Goblin Hut
Goblin Hut
Zap Archers Valkyrie Giant
Night Witch
Giant Zap

Defense Synergies 3 13

Zap
Mega Minion Fireball Archers Valkyrie Goblin Hut Night Witch
Archers
Valkyrie Zap Mega Minion Goblin Hut
Mega Minion
Zap Archers Valkyrie Goblin Hut Night Witch
Fireball
Zap Valkyrie Goblin Hut
Valkyrie
Archers Zap Mega Minion Fireball Goblin Hut Night Witch
Giant
Goblin Hut
Zap Archers Mega Minion Fireball Valkyrie
Night Witch
Zap Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Valkyrie Goblin Hut
Zap Mega Minion Valkyrie Goblin Hut Night Witch
Goblin Hut Archers Mega Minion Valkyrie Night Witch
Goblin Hut Night Witch Mega Minion Valkyrie
Fireball Valkyrie
Fireball Zap Archers Mega Minion Valkyrie Night Witch
Mega Minion Zap Archers Fireball Goblin Hut Night Witch
Zap Fireball Valkyrie
Goblin Hut Night Witch
Archers Valkyrie Night Witch
Archers Valkyrie Zap Mega Minion Fireball Goblin Hut Night Witch
Mega Minion Zap Archers Fireball Goblin Hut Night Witch
Goblin Hut Night Witch Zap Fireball Valkyrie
Fireball Valkyrie Zap Mega Minion Goblin Hut Night Witch
Goblin Hut
Zap Fireball Goblin Hut
Fireball Valkyrie Goblin Hut Night Witch
Fireball Zap Archers Mega Minion Valkyrie Goblin Hut Night Witch
Zap Valkyrie Archers Mega Minion Fireball Goblin Hut
Goblin Hut
Valkyrie Archers Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Fireball Goblin Hut
Fireball Zap Archers Mega Minion Valkyrie
Zap Valkyrie Goblin Hut
Valkyrie Zap Fireball Night Witch
Valkyrie Goblin Hut Night Witch
Fireball Zap Archers Goblin Hut
Archers Mega Minion Fireball Valkyrie Goblin Hut Night Witch
Valkyrie
Zap Mega Minion Fireball Valkyrie Goblin Hut
Mega Minion Goblin Hut
Mega Minion Valkyrie Goblin Hut
Zap Fireball Valkyrie
Fireball Valkyrie Night Witch
Archers Fireball Valkyrie
Goblin Hut Zap Archers Mega Minion Fireball Valkyrie Night Witch
Valkyrie Zap Archers Mega Minion Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball Goblin Hut
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Mega Minion
Archers
Fireball Zap
Fireball Zap
Fireball Night Witch
Zap Fireball Valkyrie
Fireball Zap Archers
Fireball Goblin Hut
Fireball
Zap Fireball Goblin Hut
Zap Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Night Witch
Zap Archers Mega Minion Fireball
Zap Fireball Valkyrie
Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball Valkyrie
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball Night Witch
Zap Mega Minion Fireball Goblin Hut
Mega Minion Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Archers Fireball Goblin Hut Night Witch
Fireball Zap Archers Mega Minion
Fireball
Fireball Mega Minion Valkyrie
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball
Zap Fireball
Zap Fireball

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